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January 6th, 2009, 01:40 Posted By: Christuserloeser
via satakore.com
Madroms released a new compilation of Dezeamon 2 games for his Dezaemon 2 Save Game Manager:
It's Christmas time, again! This year, I had another batch of Dezaemon 2 games given by the Japanese community. So, I made another tool, the Dezaemon 2 Save Game Manager Vol. 2 that can be grabbed here:
http://www.satakore.com/news130,,Mer...tmas-2008.html
This year the tool contains 74 games. For each game, you can listen to one music sample and watch a video and some screenshots. The D2SGM2 contains a total of 1706 screenshots/pictures, 104 music samples and 74 videos.
Videos on homebrew Saturn programs is something new. As we don't have high level tools to make cinepak videos, if we make high quality videos they will not run smoothly on a real Saturn and there will be a lot of flickering. I hope some good programmers could make some great programs in the future to convert videos to Cinepak that can be handle well by the Saturn.
Each game has always 5 save game slots (named DEZA2___._01 to DEZA2___._05), all of them are the same. Just choose the one you want to copy. They are all recognized by Dezaemon 2 game (DEZA2___._01 = slot 1, and so on).
The D2SGM2 works on 352x240 resolution, so you need a RGB compatible TV to see all the lines on screen (info taken from the Sega Saturn programming doc). Else, you can try using the highres mode implemented (704x480 resolution) but I don't know if it resolves the problem.
The D2SGM2 must work on all Sega Saturn. I only tested it on EUR and JPN saturn with RGB cable on RGB compatible TVs, and all works well.
This tool has been made with the help of:
- Rockin'B: thanks for your Save Game Manager and your advices
- IGK: really thanks for your help, your confidence and the beta tests you made + all the musics you recorded and all the videos you made!
- NENG: thanks for your beautiful musics!
- vbt: thanks for your help on Saturn coding and your advices
- darius: thanks for the AR and PC COMMS Card
- Raynex: Thanks for your beautiful intro screen!
- all the members of The Dezaemoners community for their superb works
The Games and Musics that can be found on the D2SGM2 are copyright by Athena, A2TA, GISHU, HONG-KONG, IGK, ITON, Kenichiro, KEROYON, KONNICHIHA, leimonZ, mo4444, NENG, oda, Raynex, Sak, SAWAGANI, Shilfy-Yo, Shinichi Mochizuki, Shu Tokutomi, Soft Bank, TOROPICA and ttechi.
I really want to thanks once again all the members of the Dezaemon 2 community for their wonderful works and for sharing them with us, and IGK for the work he did on this project. Without them, all of this would not have been possible.
Don't forget to visit the japanese Dezaemon Community website: http://lmnz.at.infoseek.co.jp/dezaemoners.htm
About the Dezaemon 2 database, I updated it with some new games. And as always, IGK helped me a lot and made all the videos available on Youtube for them. He did a great work again! Thanks guy!!
Now, I will let you browse the database and test our new D2SGM2. You will probably have hundreds of hours of play.
Merry Christmas 2008!!
Volume 1 with 118 Dezeamon games was released on December 2007: http://www.dcemu.co.uk/vbulletin/showthread.php?t=82793
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comments - Last Comment By Christuserloeser - Tips N4G
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January 5th, 2009, 23:20 Posted By: wraggster

Welcome to the DCEmu Homebrew and Gaming Network.
All Homebrew/Emulation Coders once we verify them (and i spot them) have the ability to post in all our Console News Forums and the news automatically shows up on not only the site to which that news forum belongs but also on the main DCEmu Portal Site. We always like to have an onsite mirror but gladly welcome the linking to your own site.
DCEmu can be used by coders to become their release centre and with the Homebrew Scene across so many scenes being so massive now you can quickly get noticed by a lot of sites including mainstream networks.
Now with the News forums, normal members cant start topics in them but you can reply to any topic, Normal Members can post as Normal in any Non News forum. I get so many emails asking why he/she cant post in whatever forum.
And heres one for people using private messages to ask Questions, Please Use the forum to which the question would be easiest to get an answer as quick as possible. I get so many and i just ignore all of them (not to mention i have a massive amount of work anyhow). Also the users on DCEmu who use homebrew every day are tons better than me for remembering how to do homebrew on that particular console.
How Can You Help DCEmu
This site like any site is a massive undertaking and we need help on every console scene. No site in any scene is 100% perfect on what they cover and totally up to date. In homebrew methods change all the time and only you the users can help others join in the fun. If your a specialist in any console area and you want to see all the news appear its a great way of making sure it happens.
We are always in the need of Tutorials and Guides and FAQs not only for Homebrew but for hacking and Development and even just for gaming on consoles.
Our DCEmu Reviews Website is also in the need of reviews of both Hardware, Homebrew and Games Reviews so please review as much as possible.
Newsposters are always in need especially for WIP and Release News of Emulators, Homebrew etc and across many languages, i am English and to be honest the the translation apps on the net are crap, but the more help we get the better we can become, ive also no doubts that there are releases in places like Japan, China and Korea etc that never reach the likes of DCEmu and others because of language barriers.
Console News
Another change thats going to happen is that our Console News site will now post as much retro homebrew, Game Translations and also Modchip/flash cart news as possible, bringing much needed coverage to those communities.
The DCEmu Homebrew and Gaming Network
To those of you who are new to the DCEmu Homebrew and Gaming Network our Network Covers all these consoles.
Pandora - http://pandora.dcemu.co.uk/
Nintendo Wii - http://wii-news.dcemu.co.uk/
Nintendo DS - http://nintendo-ds.dcemu.co.uk/
Playstation 3 - http://ps3-evolution.dcemu.co.uk/
Playstation Portable - http://psp-news.dcemu.co.uk/
Xbox 360 - http://xbox360.dcemu.co.uk/
GP2X - http://gp2x-emulation.dcemu.co.uk/
GP2X WIZ- http://gp2x-emulation.dcemu.co.uk/
Xbox - http://xbox-emulation.dcemu.co.uk/
Zune - http://xbox-emulation.dcemu.co.uk/
Nintendo Gamecube - http://gcemu.dcemu.co.uk/
GP32 - http://gp32emu.dcemu.co.uk/
Gameboy Advance - http://gbaemu.dcemu.co.uk/
Gameboy Colour - http://gbaemu.dcemu.co.uk/
Playstation 2 - http://ps2emu.dcemu.co.uk/
Playstation - http://ps2emu.dcemu.co.uk/
Sega Dreamcast - http://dreamcast.dcemu.co.uk/
Sega Saturn - http://sega-saturn.dcemu.co.uk/
Nintendo 64 - http://nintendo64.dcemu.co.uk/
JXD - http://ngage.dcemu.co.uk/
Apple iPhone - http://apple.dcemu.co.uk/
Apple iPod - http://apple.dcemu.co.uk/
iPod Touch - http://apple.dcemu.co.uk/
Tapwave Zodiac - http://ngage.dcemu.co.uk/
Gizmondo - http://ngage.dcemu.co.uk/
UIQ Mobile Phones - http://ngage.dcemu.co.uk/
Pocket PC - http://ngage.dcemu.co.uk/
N-Gage - http://ngage.dcemu.co.uk/
Symbian OS Mobile Phones - http://ngage.dcemu.co.uk/
Retro Consoles - http://console-news.dcemu.co.uk/
As you can see theres quite a few consoles we cover 
But thats not all we cover we also have a range of websites that arent totally Homebrew Related.
The Joypad.Net - http://www.thejoypad.net/ - The Joypad.Net is the premier place to find news on controllers and joypads etc.
DCEmu Interviews - http://interviews.dcemu.co.uk/ - Interviews with Coders from many Homebrew and Emulation Scenes and Home of the DCemu Interview, join in the biggest public interview 
DCEmu Guides & Tutorials - http://tutorials.dcemu.co.uk/ - This is the place to submit any and all tutorials and Guides for any scene and they can be homebrew and gaming related. Once we verify them they will show up across our network.
DCEmu Reviews - http://reviews.dcemu.co.uk/ - This is the scenes biggest independant collection of reviews and is the place for both hardware and Software reviews. Get your reviews noticed by submitting them to DCEmu reviews. We now have the sister site Games Reviews
DCEmu Console History - http://console-history.dcemu.co.uk/ - This is where you can find Dark Watchers Collection of Console History, a great place to catch up on old consoles 
PC Gaming & Homebrew - http://pc-gaming.dcemu.co.uk/ - Our PC Gaming site covers PC, EEEPC and PC Homebrew and Emulators.
DCEmu Blog - http://blog.dcemu.co.uk/ - This site covers anything that doesnt fit above and is our rant/current affairs/funny stuff/Movies News site, all the off topic stuff goes in here.
PSP Demons Site - http://pspdemon.dcemu.co.uk/ - The Master of game modification is home here.
Cross & Taylors Chefs - http://personal-chef.dcemu.co.uk/ - This site for all those who wonder is my brothers site who is a top chef, again not homebrew related but he cooks a mean meal :P
DCEmu Developer Sites
These are sites where we have some of the Homebrew scenes best coders release their emulators, games etc to the world:
Chui(Dreamcast) - http://chui.dcemu.co.uk/
Deniska(PSP) - http://deniska.dcemu.co.uk/
DxDev(PSP & DS) - http://dxdev.dcemu.co.uk/
GPF(Nintendo DS, Nintendo Wii & Dreamcast) - http://gpf.dcemu.co.uk/
PSMonkey(PSP) - http://nemo.dcemu.co.uk/
ZX-81(PSP & GP2X) - http://zx81.dcemu.co.uk/
Plynx(PSP) - http://plynx.dcemu.co.uk/
Hamsterburt(PSP) - http://hbert.dcemu.co.uk/
Miemt11(PSP) - http://miemt.dcemu.co.uk/
Tinnus(PSP) - http://tinnus.dcemu.co.uk/
Helping DCEmu -
Submit Hardware, Homebrew and Gaming Reviews - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=248
Submit Guides & Tutorials (Homebrew, Hacking, Development and Gaming Related) - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=272
Submit News - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=117
Submit Homebrew Releases - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=117 (Once we know your legit you can post in any news forum that covers the console your release is for)
I think thats all, one last thing is to say thank you from everyone here to all the visitors, guests, coders and staff who make DCEmu what it is today.
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comments - Last Comment By wraggster - Tips N4G
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January 5th, 2009, 23:09 Posted By: wraggster

DCEmu is not only the Home of Homebrew and Gaming news, but Also the home of Homebrew Coders. DCEmu host many coders like GPF, PSMonkey, Chui and Deniska to name but a few.
It doesnt matter what console you code for we support all.
If your a coder that looking a home for their project, Contact us on 0800-DCEMUROCKS or Just PM Wraggs or Darksaviour69, or email Darksaviour69 (at) dcemu.co.uk . We can provide you with your own subdomain e.g yourname.dcemu.co.uk and your own section in the forum, We can also provide the layout and newsposting method for you site (via the forums).
Posting a new release is as easy as a forum post and say its a PSP Release we can add your feed to both the PSP Site and the main DCEmu portal so your bound to get a lot of exposure, we also link each site in the network to increase the exposure.
We welcome Homebrew and Emulation coders and projects but obviously nothing illegal :P but also will consider sites that will benefit the scene of homebrew, for example DCEmu Reviews is now one of the worlds biggest Hardware and Gaming reviews websites.
Reply via Comments if interested or to me Wraggster or the other admins of DCEmu.
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January 5th, 2009, 22:56 Posted By: wraggster
News via pspita
Moscas user of our forum, issue a new update of its Goblins PSP, utilty multifunction PC, which comes as the version 1.4.1.0
This new release fixes a bug in the previous v1.4.0.0 that prevented the start of the program after installation.
Here you will find the complete changelog also features added in version 1.4.0.0
Changelog v1.4.0.0 - v1.4.1.0:
Quote:
Changelog v1.4.0.0:
- A program available in Italian and English
- Function install / upgrade CF (the list of downloads can be downloaded separately due to the function of the program which then will bring you back to the pages download psp-ita.com)
- Added Yacc (the compression / decompression of image files (ISO / CSO)
- Added UMDgen (program to change the data of image files in order to reduce the size account of)
- Possibility to send e-mail to report to report any bugs or suggestions (a service is offered free assistance to the program, use the appropriate functions to create an e-mail and automatically transfer it to the default program for e - mail)
Changelog v1.4.1.0
-Fixed the bug that was after installation and that prevented the implementation of the program
Moscas settimalmente to check if there are updates to the program, using the search function updates.
Download and Give Feedback Via Comments
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January 5th, 2009, 22:46 Posted By: wraggster
Pandora Toolkit v2.0 by PSP-Ita.com
------------------------------------
www.psp-ita.com
What is it?
It's a simple homebrew for all the PSP powered by Custom Firmware, which allows to do necessary operations in order to create a Pandora kit, useful to unbrick/downgrade any kind of console (except the new PSP-3000 and the PSP-2000 with TA-088v3 motherboard).
This application derives form Hellcat's Pandora Installer 3.xx. Credits for the original code go to him.
Notes for the users:
- The app has been tested deepely and no anomalies were noticed.
PSP-Ita.com and all of its staff aren't liable in case of damages that this application could provide to your PSPs.
Pay attention using it and be careful navigating thorugh menus.
- You can use your own background: just replace the file "sfondo.bmp" (included in the app's directory) with any 24bit BMP picture.
If you prefer to save space in your memory and to don't use the background picture, it will work anyway with a black wallpaper.
- You'll be able to update by yourself the version of "Despertar del Cementerio" that the hombrew installs! In this way you wont have to wait new releases to be up to date. To do that, replace the "DDC.PBP" file with the one of the "Desoertar del Cementerio" official installer that Dark_Alex is going to leak (always paying attention to rename it "DDC.PBP" and replace it with the one already existing in the application's folder!)
Program's functions:
- Install "Despertar del Cementerio":
It allows to launch directly the file "DDC.PBP" from the homebrew.
The DDC.PBP eboot contained in this version is the official installer of Dark_Alex's "Despertar del Cementerio v7" (the lastest version).
- Pandorize Battery:
It allows to turn a Pandorized battery in a normal one. (to start any PSP whithout a Memory Stick cointaining DDC)
-Resolve issues with FAKE Memory Stick:
It allows to solve problems of some FAKE Memory Stick with the IPL install.
Trought this process the app will re-allocate for good the MS and will format it too.
/!\ WARNING /!\ : all data in the Memory Stick will be erased. Forever.
- Detect motherboard model:
It allows to detect the type of mother board installed in your PSP.
In this way you'll be able to understand if you can pandorize your battery or not (note: it is possible to do that only on mother board models previous to the "TA-085 v2" one)
- Credits:
Shows the hombrew's credits.
- Exit.
Exit and return to dashboard.
Download and Give Feedback Via Comments
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comments - Last Comment By wraggster - Tips N4G
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January 5th, 2009, 22:30 Posted By: wraggster
Look, we know the economy is in shambles; a perambulating corpse, gnawing its way through the hopes and dreams of the global populace ... but this is getting ridiculous. Reports of "drastic cost cuts" at Sony have us really spooked – think not only "factory closures" but also "the abolition of several major divisions," according to the Times of London. (In response to the report, Sony told Reuters, "We don't have any such plan.")
While there's no mention of specifics (will the PlayStation brand/division be affected?), the Times does quote a Credit Suisse analyst who says that, unless Sony takes aggressive steps to consolidate power in the hands of prez Howard Stringer – it will be unable to "close the gap with competitors such as Apple and Nintendo." Perhaps more evident to those of us watching the gaming industry specifically is the mention of "frustrations ... and a clear internal cultural clash between Japanese Sony and its US and European operations." We thought Kaz was going to bring some of that good, ol-fashioned American can-do attitude to Japan back in ought-six? Nevertheless, we want to talk to the investors directly:
Listen guys, we know Sony's got some problems. We know that. But you've got to just chill out and relax – chillax even – and wait until the Big S shows off whatever Team ICO's got in the oven. Not buying it? How about this: Microsoft is feeling the economic pinch also, but the grapevine seems to think the Xbox division will be spared. Nintendo isn't the only competition out there, you know?
http://www.joystiq.com/2009/01/05/re...sion-closures/
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January 5th, 2009, 22:29 Posted By: wraggster
There may soon be a way of picking up and playing Radiant Silvergun that doesn't involve second mortgages or selling plasma. Talking with Gamasutra, Treasure CEO Masato Maegawa revealed that Microsoft has approached the developer about giving the cult classic arcade and Saturn shmup a makeover for Xbox Live Arcade.
While you reattach your jaw, it's worth noting that Treasure has yet to say yes to the remake, with Maegawa expressing concern that unlike Ikaruga, which blasted its way onto XBLA in April 2008, much more work would have to be done to Radiant Silvergun before it was given the green light. "If you play Radiant Silvergun nowadays," noted the exec, "it's certainly aged in assorted ways, and I'm not sure they're all good." Honestly Treasure, you can have our Microsoft Points, spit polish or not. Anything to keep our precious bodily fluids to ourselves.
http://www.joystiq.com/2009/01/05/mi...e-treasure-co/
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comments - Last Comment By Baboon - Tips N4G
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January 5th, 2009, 22:28 Posted By: wraggster
Seek and ye shall find a casual squint-a-thon on Xbox Live Arcade this Wednesday. Interpol: The Trail of Dr. Chaos wraps investigative, per-pixel peering around a globetrotting chase, with "elaborate crime scenes" and "hundreds of mysterious hidden objects" to eke and serenade with a celebratory "Aha!"
You need not be alone in your hunt for Dr. Waldo Chaos, as Interpol supports four-player co-op (both online and on couch). Perhaps you can split the 800 ($10) cost with the other agents.
http://www.joystiq.com/2009/01/05/th...stigates-xbla/
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January 5th, 2009, 22:27 Posted By: wraggster
It's sounding like the only "megatons" at Microsoft's CES 2009 keynote will be the volume of hors d'oeuvres served beforehand. According to TechCruch, the company will focus primarily on Windows 7, mobile devices and home networking, while Xbox 360 will barely get a mention. Lest we forget that MS used CES 2001 as its venue for the global unveiling of the original Xbox.
The site says that some media outlets have already been told -- under embargo -- that the only mention of 360 during MS head Steve Ballmer's presentation will be that Halo Wars and Halo 3: ODST are (brace yourself) scheduled for release in 2009. Though we already knew that, we suspect there will be those in attendance overhead saying "Halo wha?" and "2009 ... hey, that's now!"
http://www.joystiq.com/2009/01/05/ru...s-ces-keynote/
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comments - Last Comment By wraggster - Tips N4G
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January 5th, 2009, 22:25 Posted By: wraggster
Microsoft has deemed its European holiday onslaught a success, with Chart-Track data reportedly showing Xbox 360 sales "almost" doubling when compared to the same period in 2007. This made the Xbox 360 the fastest-growing system of 2008, leaving it in a prime spot for further 2009 traction, says Chris Lewis, Regional Vice President of Microsoft's Interactive Entertainment Business for the EMEA region.
"Christmas 2008 was a resounding success for Xbox 360. 2008 saw us grow faster than any of our competitors and we over-achieved in sales during the crucial Christmas selling period," said Lewis. "With eight million consoles sold since we launched, and consistently out-selling PlayStation 3 in EMEA, we're poised to build on this success in 2009." Microsoft claims to have over a one-million unit lead over the PlayStation 3 in the EMEA region, which includes Europe, the Middle East and Africa.
http://www.joystiq.com/2009/01/05/xb...ristmas-sales/
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comments - Last Comment By carlitx - Tips N4G
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January 5th, 2009, 22:23 Posted By: wraggster
Last week, GameStop revealed that gamers who pre-ordered Killzone 2 would get "exclusive" access to the demo. We contacted SCEA to see just how exclusive that deal is, and as it turns out, the answer is very. Our rep told us, "The demo will be available on the PSN after the game ships but only through GameStop until then." You heard the man, folks, if you're interested in checking out the game before its February 27 release and didn't get into the beta, it's gonna cost you one (1) Abraham Lincoln.
http://www.joystiq.com/2009/01/05/sc...-after-releas/
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January 5th, 2009, 20:33 Posted By: Shrygue
via Kotaku
We got tipped by an anonymous Gamestop employee that the chain won't accept original Xbox games, consoles and accessories as of Feb. 9. Looks like this is officially it for the console.
Says our tipster:
"The Marketing kit for this coming Sunday has a sign that says Gamestop will no longer be accepting Xbox games, systems and accessories as of Feb 9th. Finally, corporate has realized this, after selling an incredibly low number of systems and games. My store probably sells one Xbox a month or so."
Is it just me, or is this now a milestone for original X's demise? I'm guessing they'll sell or bury the rest of their original Xbox stock over time. But when your console's no longer currency at Gamestop, the party is over, my friend.
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January 5th, 2009, 20:26 Posted By: Shrygue
via Computer and Video Games
Killzone 2 has snagged a perfect 5/5 score in the latest issue of the US Official PlayStation Magazine.
According to forum posts from those with early subs copies, the mag describes the game as "a powerful contender for the best game of 2009".
This beats Resistance 2, which got 80 (or 4/5 in the mag's new score system), and is one of only two PS3 exclusives (MGS 4 being the other) that has been awarded a perfect score in the magazine.
"The buddies alongside you in each battle have been expertly tuned to provide just enough cover and support to actively get your back on occasions, while never making it feel like they could achieve every objective alone," says the review.
"None of the circumstances, weapons you find, locations you visit, or frankly any of the details in the world feel arbitrary. The world is consistently realized in its unappealing flavour," is adds, according to this forum post.
In closing, the review concludes: "Without a doubt Killzone fans, action, and shooter fans of any stripe will instantly tag this sequel as a powerful contender for the best game of 2009."
Game's out end of February.
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comments - Last Comment By Malksta - Tips N4G
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January 5th, 2009, 20:22 Posted By: Shrygue
via Games Industry
Microsoft is rumoured to be preparing to take legal action against failed distributor Entertainment UK, a branch of the liquidated Woolworths Group, in order to acquire stock currently being held by the company's administrator to prevent it being sold off cheaply and recoup losses.
EUK, still has CDs, DVDs and videogames worth tens of millions of pounds in its warehouses, according to The Times. Under "retention of title" rules, companies can claim back their own stock if it has not been paid for as well as stock that has already been paid for in order to cover debts.
This grants companies which stand to lose millions of pounds the opportunity to recoup much of the loss if it can reallocate the stock to retailers not currently in liquidation.
Late last year it was reported that EUK owes Microsoft GBP 26 million, Nintendo around GBP 21 million and Ubisoft GBP 1.4 million.
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January 5th, 2009, 19:25 Posted By: wraggster
News/release from hedgehog:
The original XNA Asteroids, updated to work with XNA 3.0 (windows and xbox360 solutions included).
A 1-4 player space shooter, created by Giles Evans-Pritchard at Microsoft/Rare to demo/teach XNA.
This updated version has a much smaller content size as it now uses a .mp3 for the music.
http://www.gameprojects.com/project/?id=d46bbc12b8
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January 5th, 2009, 19:21 Posted By: wraggster
StreetskaterFU the very well known PS3 Hacker posted this on his blog:
As I didn't found a good Linux USB logger I coded a very very simple one myself. It logs the USB traffic of every port. To run the application you need atleast kernel version 2.6.11. To start the program go to the terminal, change to the folder the "usblogger" is in and enter: "sudo ./usblogger". It won't run without root privileges. Don't try to run this under Windows or Mac, its Linux-only!
The idea behind was an easy way to log any USB actions of for example the gameos, or the PSP under Linux. To sniff gameos USB you will need a USB cable with 2 male sides. Plug it in PS3 and PC and start the logger on PC.
Here a few ideas what to test:
- PS3 USB at PS3 boot sequence
- PS3 USB to PC fake external HDD
- PSP USB at PSN Store downloads
- etc.
#UPDATE:
----------------------------------
Changelog 0.5:
- code clean up
- less cpu power need
Download Here and Give Feedback Via Comments
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comments - Last Comment By wraggster - Tips N4G
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January 5th, 2009, 19:21 Posted By: wraggster
StreetskaterFU the very well known PS3 Hacker posted this on his blog:
As I didn't found a good Linux USB logger I coded a very very simple one myself. It logs the USB traffic of every port. To run the application you need atleast kernel version 2.6.11. To start the program go to the terminal, change to the folder the "usblogger" is in and enter: "sudo ./usblogger". It won't run without root privileges. Don't try to run this under Windows or Mac, its Linux-only!
The idea behind was an easy way to log any USB actions of for example the gameos, or the PSP under Linux. To sniff gameos USB you will need a USB cable with 2 male sides. Plug it in PS3 and PC and start the logger on PC.
Here a few ideas what to test:
- PS3 USB at PS3 boot sequence
- PS3 USB to PC fake external HDD
- PSP USB at PSN Store downloads
- etc.
#UPDATE:
----------------------------------
Changelog 0.5:
- code clean up
- less cpu power need
Download Here and Give Feedback Via Comments
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January 5th, 2009, 18:43 Posted By: wraggster
Takka has been busy updating exophases GBA Emulator for the PSP, heres whats new in both a stable and alpha version release:
Alpha Version whats new:
-UnOfficial gpSP kai 3.3 test 2 build 132 svn.399
-The separation of the other options for debugging and cheats C and C EMYU revive core ARM core ARM core ASM has to be switched to EMYU (available after restart)
-ROM temporarily its 1MB cache revert was reduced, RAM a bit less cash when extracting ZIP file, PSP-1000 the extraction buffer 320KB generic BMP extension VRAM buffer take on 112.5KB save about PSP-1000 in memory of 16MB of ROM icon buffer / pochi add some images to change the font's (not the network update, ZIP files included)
-Fixed a freeze on failure to initialize when interrupt IRQ fonts, IME register 0 fix was checked on the other bits (if there was a problem for this is unknown)
- For debugging, add the option to run as an older (available after restart)
-Add debug option (Note bones to write a note of the information in the system for testing)
Stable Version whats new:
-UnOfficial gpSP kai 3.3 test 1 build 172 svn rev.392
R fix the sound gap happens when Rhodes added the state did not fix the build number is active roll CFW3.71 M33-3 or less at the PSP-2000 TV output / additional memory is not supported The new line of code video.cfg LF + CR CFW3.95GEN also to respond to the additional memory to manage on their own as before when extracting ZIP file, PSP-2000 is a decompression a buffer (up to) 16MB use (PSP-1000 has 256KB).
Both files via comments
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comments - Last Comment By ricosuavez - Tips N4G
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January 5th, 2009, 18:32 Posted By: wraggster
A release for PSP developers only:
[Updateinfo]
Latest update from 05.01.08.
Improvements:
Now you can step through the process.
Only problem is that you now can not use pspsh while running PSPDebug because the breakpointlistener uses a timer to connect and check for updates.
Added a menu.
"Projectfiles" improved for faster loading.
Some visual improvements inside the assemblerwindow.
Some bugfixes ...
New feature called "Debug project" added that allows you to check the processflow(by displaying your source) of your program.
You can set breakpoints, step over lines and check every change on your psp.
It also outputs some errorinformation.
Variables can't be watched for now.
http://img98.imageshack.us/img98/9775/pspdbgoz9.jpg
Check Makefile of the example, if you want to debug your own project.
(debugging settings need to be set with "CFLAGS = -g -O0", thx to "jbit" for helping me to find that out)
I decided to develop a little graphical userinterface for the tool called "PSPLink".
PSPLink was created by TyRaNiD,Julian T,Rasmus B and John_K and allows you to view memory and processinformation.
Because of the fact that this tool is useful, but not very userfriendly without any interface i will create this little program wich should help some people out there.
(for reversing parts of programs,creating trainers,plugins or other things ...)
At the moment you can't really debug things ... just analyse.
You can set breakpoints, but at the moment the program does not stop at that location.
(Only the PSP stops at those locations and your PSP may stop, so be careful with testing this ... but you can still use pspssh as usual)
I added some additional files that are not done by me.
This includes:
-syscalls.txt
-usbhostfs_pc.exe
-pspsh.exe
-psp-objdump.exe
-driver folder
-ScintillaNet.dll
-sprite-example was from pspsdk and was slightly modified(mainly the Makefile)
Just added them incase somebody does not want to compile the whole toolchain.
The source can ofcourse be requested.
At the moment its only build for windows systems.
Quick info:
Use "Break" in threadwindow to stop the selected thread (will stop on address in debugwindow).
Use F2 to set breakpoints in debugwindow.
Use F9 for continue a process in the debugwindow.
Use F8 to step over commands in the debugwindow.
Use F7 to stop into commands in the debugwindow.
Doubleclick a line that has an offset to jump to that offset.
Screenshoot: http://img155.imageshack.us/my.php?i...pdebug2ri6.jpg
Download base-version:
http://www.mediafire.com/download.php?jztnolhmw2k
Newest update:
http://www.mediafire.com/download.php?lintvihm5ig
You may also need to install:
http://ps2dev.org/psp/Tools/PspLink/PSPLINK_2.0
On your PSP, incase you do not already have it installed.
Seplugin-files only: http://www.mediafire.com/?lzgtyk2j0yt
http://forums.ps2dev.org/viewtopic.php?t=11483
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comments - Last Comment By yakumo - Tips N4G
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January 5th, 2009, 17:37 Posted By: wraggster
Updated release from AntonioND
Hello!
This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DS
Characteristics:
-Loader of models and textures from FAT.
-Dual 3D, as easy as normal 3D.
-Can load BMPs of 8, 16, and 24 bits and convert them into textures.
-Hardware-accelerated effects like fog and toon shading.
-You can take screenshots of both screens in dual 3D mode or the 3D screen in normal 3D mode.
-Animated model support.
-2D over 3D system.
-Very basic physics engine.
-API functions.
-2D text in 3D mode, any character size allowed.
-More things...
TODO:
-Improve physics engine.
-You can ask me for the things you would like to see.
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comments - Last Comment By Smurph - Tips N4G
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January 5th, 2009, 17:14 Posted By: wraggster
News via aep
VisualBoyAdvance-M is a Nintendo GBA and GB/GBC emulator for Windows (based on VisualBoyAdvance).
- ADDED "change backdrop color" button to palette view and added corresponding hack to the core rendering engine for all graphic modes.
- Enable/disable refresh button in MapViewer when automatic refresh is enabled.
improved code beauty.
- ADDED video layer reset "OptionsVideoLayersReset" function to commands list, CTRL+0.
- ADDED information messages when enabling/disabling layers.
- MOVED rewind interval to Tools menu.
- Added default "screenshots" directory.
- Set default directories "battery" and "savestates".
- Code cleanup.
- Automatically & silently create directories in a relative path.
- FIXED building with GCC/MinGW.
- FIXED: Added PNG include dir.
- corrected typo.
- When time permits I'll add a resource checksum instead.
- Include change to work with in-project msvc dependencies.
- Added info about "file_extractor" dependencies.
- Standardised the output paths, dropped "file-extractor" from the solution and added the dependancies\msvc files into the project.
- Used the latest names for the zlib and libpng dlls and libs ... change if yours are different and linking fails.
- Branch for MFC changes.
- REMOVED gbafilter.cpp/h because it was not used anywhere.
- small resource file fix.
- ADDED support for .ips .ups .ppf files to the GUI.
- ADDED patch files to Win32/MFC project.
- ADDED Microsoft compatible replacements for fseeko64, ftello64 and __off64_t.
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January 5th, 2009, 17:12 Posted By: wraggster
Runik posted some new news about his Sega Saturn emu for Windows:
May 2009 be a great year to everyone 
There's not a lot of news regarding Saturnin, as last month and a half corresponded to a peak of work into my real job. So my free time was drastically reduced during this period, and I couldn't work on Saturnin as much as I wanted ...
But that didn't mean that I didn't do anything : I created a local subversion server and put the source code on it, as I never gave up the idea to move the project to open source (don't expect anything soon though )
I also started using a task manager to handle all the notes lying around and the todo list (it's Task Coach for those interested), with the hope to have everything a bit more formalized.
On the code itself, I did some rearrangement to clean everything up, to put all the related functions into the same files, etc. ...
And now I'm back on adding the bitmaps to the rendering engine, but there are some difficulties that can't be solved right now, forcing me to create a more advanced VDP2 texture debugger.
So I'm 100% on that right now.
http://runik.free.fr/comments/display.php?id=23
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comments - Last Comment By wraggster - Tips N4G
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January 5th, 2009, 17:03 Posted By: wraggster
It's foreign game panic day! Like Jun Takeuchi, Hideo Kojima is worried about Western games and Western developers. He tells Japanese magazine Fam | |