Welcome to the Home of DCEmu the Homebrew and Gaming Network. We have the very latest news, downloads, reviews, previews and much more from every console and its gaming, homebrew and emulation scene.
pembo has updated BootMii Configuration Editor to v2.0
BootMii configuration editor allows you to change the values in the /bootmii/bootmii.ini file without having to take out the SD card and edit it on a PC.
Version 2.0
Settings Dialog to change editor settings. This can be accessed by pressing the ‘HOME’ button. The settings are persisted to the langauges file, so if you change the language/skin, whenever you load BootMii Configuration Editor, your selected options will be the default
Internationalisation Supported (Currently English & Spanish Langauges available). Further langauges can be added by editing the bce_messages.xml file. See the readme.txt for details of how to do this
Please be careful if you do edit the XML file. A corrupt/non well-formed XML file
will result in a Crash of the Wii and will dump the stack to the screen.
Ensure you take a backup of the original before attempting to make any custom changes
Currently you can only use characters in the standard ASCII character set,
e.g. [0-9] [a-z] [A-Z] Some puncation characters may also cause issue
It is recommended that you do not use characters with any accents/umlauts/etc
as this will cause an issue
If you do create a translation for a new language please let me know and I’ll then include it in the next release!
Skins/Colour Change. The application can now be presented in a number of look & feels. Initially the following skins are available:
Windows - Windows Installer/DOS like look/feel with a blue background and grey windows
Console - Black background, white text with other colour text to highlight options/selections
Inverse Console - White background, black text with other colour text to highlight options/selections
Custom Skins can be added by editing the bce_messages.xml file. See the readme.txt for instructions on how to do this.
Online version Checking. When the Editor is loaded, it performs a check to see if the version running is the latest available version. If a newer version is available, then a message is shown for a few seconds during startup to indicate this. This online checking can be disabled if you do not wish BootMii Configuration Editor to check for a new version or do not have the wii networked. If you wish to disable this check, see the instructions in the readme.txt
Please be careful if you do edit the XML file. A corrupt/non well-formed XML
file will result in a Crash of the Wii and will dump the stack to the screen.
Ensure you take a backup of the original before attempting to make any custom changes.
I’m sorry for those of you who will be disappointed that I’m not posting to talk about Wii64 or WiiSX right now, but I have another little release I’d like to announce. A month or so ago, I was working on porting OpenJazz, a Jazz Jackrabbit 1 engine, to the Wii, and I got it in a pretty polished condition. However, I didn’t release it earlier because I couldn’t get the network support just right. I’ve decided to roll it out in its current state without networking and hopefully someone else interested in the project will pick it up because I’d like to focus more on Wii64. Anyone interested should check out: the google code page.
* Moonwalking Into Heaven
* Movie's With A Byte: The Wizard
* Lunch With Tim McVey * RTM IShow Report: Funspot XI
* On Parallel Universe Theory And The Art Of Cornering
* RTM Idiocy: Blissful Ignorance And Dangerous Knowledge (Act 2)
* NES'cade - Gun.Smoke
* Apple II Incider - California Games
* Squaring Off: Demon Attack
* Atari Playfield - Michtron
* The Thrill Of Defeat: Hurting The Ones We Love & Making Up For It
* A Next-Gen Blast From The Past
* Old Wine In New Bottles: Capcom Classic Collection Volume 1
* Videological Dig - Moonwalker
* Video Game Confessions - Jungle Hunt (Comic)
You can find all these and past issues at Retrogaming Times Monthly.
This is a massive release Super Mario Galaxy is now playable in this build and that should mean many other Wii Games are too, this makes this emulator great for Both for Gamecube and Wii Games, firstly heres a video:
This is a massive release Super Mario Galaxy is now playable in this build and that should mean many other Wii Games are too, this makes this emulator great for Both for Gamecube and Wii Games, firstly heres a video:
Today, CuriousFactory announced the release of highly-anticipated 3D Robot FPS Ultimate Knight Windom XP.
In Ultimate Knight Windom XP, players can take command of 17 different makes of machines and blast enemies to pieces in this 3D robot action game. Players can pilot everything from general use machines to battle-ready machines to missile-loaded machines to machines equipped with magic attacks.
Some of the Ultimate Knight Windom XP features include:
Extensive Game Modes
Arcade Mode – Players can cooperate with another player to blast enemies.
Robot Garage Mode - Players can equip items you've picked up in Arcade Mode and change the color of your machine.
Local Battle Mode - Players can play against a computer controlled opponent.
Online Battle Mode - Players can play against players all over the world.
All this and more is included in this game's massive selection of game modes.
Up To 10 Players Battling At Once
Up to 10 players can join together in a wild team battle, battle royal or in one of many other exciting battle modes. Players rankings will change based on their scores.
Load in Your Own Data
Players can customize and load in their own game music and pilot image, then share with others!
features
aka. BlazBlue: Calamity Trigger
Experience the beauty of high-resoluti on, hand-drawn sprites on 3D backgrounds, all in glorious high-definition
Get ready to take the action online and battle the best players from all over the world!
BlazBlue features the following console-only modes: Arcade, Vs, Practice, and a completely fleshed-out Story Mode that tells the tales of each character
Choose a character that represents your own fighting style, like the lightning-fast Taokaka or the wickedly powerful Tager
Use the unique “Drive Attacks” specific to each character to decimate your opponent. Depending on the character, control the elements like wind and ice, or even absorb the life force from your opponents
Take advantage of Barriers, Counter Assaults, Rapid Cancels, and Distortion Drives to turn the tide of battle!
description
In the 13th hierarchical city, Kagutsuchi, the Librarium regulates the amazing power of “Armagus”, a fusion of magic and technology. Currently they are after a wanted criminal named Ragna The Bloodedge, also known as “Death”, who wants to destroy the Librarium. Due to Ragna possessing a powerful form of Armagus known as the Azure Grimoire, people far and wide are after not only his bounty, but his grimoire as well. This is where our story begins…
features
aka. BlazBlue: Calamity Trigger
Experience the beauty of high-resoluti on, hand-drawn sprites on 3D backgrounds, all in glorious high-definition
Get ready to take the action online and battle the best players from all over the world!
BlazBlue features the following console-only modes: Arcade, Vs, Practice, and a completely fleshed-out Story Mode that tells the tales of each character
Choose a character that represents your own fighting style, like the lightning-fast Taokaka or the wickedly powerful Tager
Use the unique “Drive Attacks” specific to each character to decimate your opponent. Depending on the character, control the elements like wind and ice, or even absorb the life force from your opponents
Take advantage of Barriers, Counter Assaults, Rapid Cancels, and Distortion Drives to turn the tide of battle!
description
In the 13th hierarchical city, Kagutsuchi, the Librarium regulates the amazing power of “Armagus”, a fusion of magic and technology. Currently they are after a wanted criminal named Ragna The Bloodedge, also known as “Death”, who wants to destroy the Librarium. Due to Ragna possessing a powerful form of Armagus known as the Azure Grimoire, people far and wide are after not only his bounty, but his grimoire as well. This is where our story begins…
Newly released and on worldwide import from Divineo China
Call of Juarez: Bound in Blood transports players from a ravaged Civil War-era Georgia to the Aztec ruins of Mexico. In the wildest West ever depicted, players can embody both McCall brothers in an intense Wild West storyline full of greed, lust and lawlessness that takes place during a legendary period of American history.
Newly released and on worldwide import from Divineo China
The Ice Age: Dawn of the Dinosaurs video game reunites fans with Scrat, Sid, Manny and Diego in an all-new quest based on the upcoming film from Twentieth Century Fox. As the unlikely herd travels across the tundra and beyond, they stumble upon another world - a lush Dinosaur World teeming with jungles, mysterious plants, fierce dinosaurs, wild new adventures and several new friends. Taking on the role of more than six playable characters, including everyone's favorite Ice Age friends and newly introduced characters, players master their unique skills and abilities across more than 15 action-packed levels.
In addition to the expanded features of the single-player gameplay, for the first time in an Ice Age game, players can team up with friends and family in eight competitive multiplayer mini-games.
Newly released and on worldwide import from Divineo China
In Harry Potter and the Half-Blood Prince, Voldemort is tightening his grip on both the Muggle and wizarding worlds and Hogwarts is no longer the safe haven it once was. Harry suspects that dangers may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle that he knows is fast approaching. Together they work to find the key to unlock Voldemort's defenses and, to this end, Dumbledore recruits his old friend and colleague, the well-connected and unsuspecting bon vivant Professor Horace Slughorn, whom he believes holds crucial information. Meanwhile, the students are under attack from a very different adversary as teenage hormones rage across the ramparts. Harry finds himself more and more drawn to Ginny, but so is Dean Thomas. And Lavender Brown has decided that Ron is the one for her, only she hadn't counted on Romilda Vane’s chocolates! And then there's Hermione, simmering with jealously but determined not to show her feelings. As romance blossoms, one student remains aloof. He is determined to make his mark, albeit a dark one. Love is in the air, but tragedy lies ahead and Hogwarts may never be the same again.
In the game, players will return to Hogwarts to help Harry survive a fraught sixth year. They will also have a chance to engage in exciting wizard duels, mix and brew magical ingredients in Potions class and take to the air to lead the Gryffindor Quidditch team to victory. Players may even get sidetracked by Ron’s romantic entanglements as they journey towards a dramatic climax and discover the identity of the Half-Blood Prince.
Newly released and on worldwide import from Divineo China
In Harry Potter and the Half-Blood Prince, Voldemort is tightening his grip on both the Muggle and wizarding worlds and Hogwarts is no longer the safe haven it once was. Harry suspects that dangers may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle that he knows is fast approaching. Together they work to find the key to unlock Voldemort's defenses and, to this end, Dumbledore recruits his old friend and colleague, the well-connected and unsuspecting bon vivant Professor Horace Slughorn, whom he believes holds crucial information. Meanwhile, the students are under attack from a very different adversary as teenage hormones rage across the ramparts. Harry finds himself more and more drawn to Ginny, but so is Dean Thomas. And Lavender Brown has decided that Ron is the one for her, only she hadn't counted on Romilda Vane’s chocolates! And then there's Hermione, simmering with jealously but determined not to show her feelings. As romance blossoms, one student remains aloof. He is determined to make his mark, albeit a dark one. Love is in the air, but tragedy lies ahead and Hogwarts may never be the same again.
In the game, players will return to Hogwarts to help Harry survive a fraught sixth year. They will also have a chance to engage in exciting wizard duels, mix and brew magical ingredients in Potions class and take to the air to lead the Gryffindor Quidditch team to victory. Players may even get sidetracked by Ron’s romantic entanglements as they journey towards a dramatic climax and discover the identity of the Half-Blood Prince.
JJ Hendricks, an avid games collector, recently paid $17,500 for a single video game. If you've ever wondered what it feels like to spend that much on a video game, Hendricks has written all about it!
The game in question is one we actually featured a few weeks back: a gold Nintendo World Championships cartridge, which had originally been listed on eBay for $25,000.
There were only ever 26 of these ever made, and despite the fact they're not actually gold - it's just gold paint - they're safely the most expensive, valuable video games on the open market.
Having failed to sell at that price, Hendricks got in a lowball offer, one which was eventually accepted by the seller. And on VGPC, has written about it. The ups, downs, the obstacles, the ecstasy. Every sentence makes the knot in the pit of your stomach grow ever tighter.
It's a fun read! Fun because he's the one that spent $17,500 on a game, and not us.
Never mind what's at the bottom of this barrel, here's a list of 29 Wii games from Nintendo and the amount of hours people play them, per gamer.
(The following stats are pulled from the usage data shared by more than two million Wii users through the system's Nintendo Channel. For more information about how we calculate these total playtimes, check out this week's earlier Wii stats post)
Average Per-Gamer Playing Time For Nintendo's First-Party Wii Games (as of July 1)
(Release Dates in Parentheses)
Super Smash Bros. Brawl (March 2008) — 68 hours, 51 minutes
Animal Crossing: City Folk (November 2008) — 54 hours, 16 minutes
Fire Emblem Radiant Dawn (November 2007) – 46 hours, 40 minutes
The Legend of Zelda: Twilight Princess (November 2006) — 46 hours, 9 minutes
Wii Sports (November 2006) — 35 hours, 47 minutes
Mario Kart Wii (April 2008) – 31 hours, 40 minutes
Super Mario Galaxy (November 2007) — 27 hours, 37 minutes
Super Paper Mario (April 2007) — 24 hours, 13 minutes
Metroid Prime 3: Corruption (August 2007) 21 hours, 37 minutes
Mario Party 8 (May 2007) — 20 hours, 39 minutes
Pokemon Battle Revolution (June 2007) — 20 hours, 2 minutes
Wii Fit (May 2008) — 18 hours, 18 minutes
Mario Super Sluggers (August 2008) — 17 hours, 39 minutes
Excite Truck – (November 2006) 12 hours, 39 minutes
Battalion Wars 2 (October 2007) — 12 hours, 23 minutes
WarioWare: Smooth Moves (January 2007) — 11 hours, 39 minutes
Excitebots: Trick Racing (April 2009) – 10 hours 56 minutes
Wii Play (February 2007) — 10 hours, 7 minutes
New Play Control! Pikmin (March 2009) – 9 hours, 44 minutes
Endless Ocean (January 2008) — 9 hours, 41 minutes
Wii Music (October 2008) — 9 hours, 17 minutes
Wario Land: Shake It! (September 2008) — 8 hours, 47 minutes
Punch-Out!! (May 2009) – 7 hours, 55 minutes
Big Brain Academy: Wii Degree (June 2007) — 6 hours, 56 minutes
Mario Strikers Charged (July 2007) — 6 hours, 18 minutes
New Play Control! Mario Power Tennis (March 2009) – 6 hours, 14 minutes
Link's Crossbow Training (November 2007) - 4 hours, 55 minutes
Donkey Kong: Barrel Blast (October 2007) — 4 hours, 41 minutes
New Play Control! Donkey Kong Jungle Beat (May 2009) – No Data Listed
On most TVs and projectors movies and games are too dark or missing detail in dark scenes. GammaX fixes this by adding a Gamma Boost without washing out the picture.
Simply plug the GammaX directly into the HDfury2, HDfury, HDfury Gamer Edition, or any device with RGB output and enjoy a more vibrant picture with perfect shadow details!
Using the original HDfury or HDfury Gamer Edition? The GammaX also includes a cable driver which lets you use monitor cables or long RGB projector cables (any length) without having to plug the HDfury or HDfury Gamer Edition directly into your TV!
The included power supply is not needed when the GammaX is used with the HDfury2, simplifying the cables and connections. (The power supply is needed for HDfury, HDfury Gamer Edition, or other RGB source users).
Many projectors and displays only work with either positive or negative sync RGB signals. The GammaX provides a user selectable positive or negative sync switch for displays that only accept negative sync such as the following projectors: Barco 800-801-808-1208, Dwin 500-700, and so on.
The GammaX is 100% Plug-and-play. No configuration or extra steps required. GammaX works at all resolutions, including 1080p and beyond.
Note: GammaX does not support component signals, only RGB. This includes the HDfury2 set to component (YUV) output mode. If you wish to add Gamma Boost to a component-only capable display, use the Box1020 instead.
- Input: RGBHV HD-15 D-Sub (VGA) Female Connector (direct connection to HDfury1 or HDfury2)
- Output: RGBHV HD-15 D-Sub (VGA) Male Connector (direct connection to TV)
- Cable driver built in allowing you to use an analog output cable of any length. Useful for using the original HDfury or HDfury Gamer Edition with monitor cables or long RGB projector cables. No need to plug the HDfury or HDfury Gamer Edition directly into your TV!
- Power supply included for use with HDfury, HDfury Gamer Edition, or other RGB sources
- Power supply not needed if used with the HDfury2, the HDfury2 supplies the power
- Plug-and-play, no extra steps required
- Adjustable Gamma Boost for restoring lost shadow details
- Slide potentiometer for easy Gamma Boost adjustment
- Compatible with all RGB sources
- Supports all standard HD formats and SD formats: 1080p-1080i-720p-etc. in NTSC-PAL-SECAM
- Supports all PC resolutions including extremely high resolutions such as 1600x1200-100Hz and 1920x1440-60Hz
- 450Mhz large signal (-3dB) bandwidth for virtually lossless video processing
- Full dynamic range for maximum picture detail at all resolutions
- User selectable positive or negative sync output for displays that only accept negative sync (ex: Barco 800-801-808-1208, Dwin, etc.)
- Precise black levels - no black crush or missing details or washed-out whites
Spy role-playing game Alpha Protocol will be hitting the PC, Playstation 3 and Xbox 360 on Oct. 6, according to Sega.
I took the game for a spin during the lead up to E3 and was quite impressed with how well the game blended the best elements of shooter, action and adventure. I'm hoping my time playing the final game will live up to my new, heightened expectations.
The Wii's September 29 prequel to last year's Dead Space has a control scheme EA's Visceral Games couldn't put on an Xbox 360 or PlayStation 3. A new EA trailer shows how it works.
Dead Space Extraction will be out September 29. As you watch, remember, EA calls this a "guided first-person experience." Different platform. Different style of game. Do you like what you see?
If you've been gaming as long as we have, you know that Columns is one of Sega's great puzzle games. Like most puzzle games, the object is simply to line up four same-colored gems -- horizontally, vertically or diagonally -- and watch them explode. Whether you're familiar with the game or not, we've got some good news: Sega is giving away the iPhone version of Columns for free in celebration of USA's Independence Day. The app will be free starting midnight, Friday, July 3, all the way through Monday, July 6. Sega didn't specify a timezone, so we suggest you avoid downloading it if the price reads anything other than free.
Granted, Columns Deluxe -- which includes ports of Columns and Puyo Pop -- is only $1.99 normally. It hasn't received terrific reviews either. But hey, it's hard to argue with free.
Namco Bandai sent a batch of Soulcalibur: Broken Destiny screenshots featuring their new, spring loaded knife wielding character Dampierre.
Even though we don’t have a specific release date, Soulcalibur: Broken Destiny is coming out soon. The game is slated to come out this summer, perhaps closer to the launch of the PSP Go.
I know God Eater is probably going to be like Monster Hunter, but I’m psyched for it after seeing this movie. The art style and morphing chainsaw sword oozes with coolness. It’s hard to tell because this is a trailer, but God Eater looks faster paced than Monster Hunter too. Perhaps, this PSP game is a mix of loot collecting, Shin Megami Tensei, and stylish action games like Devil May Cry.
God Eater comes out in Japan this fall and it could fill the Monster Hunter needs for PSP Go users if Namco Bandai releases it as a digital download. A North American release hasn’t been announced, but the first trailer has a lot of English…
Apparently EA is working on a sequel to Skate 2, if the Epicly Trife twitter is to be believed. Epicly Trife (NSFW) is a site dedicated to skating, and its twitter account said the following: "I just got told 'tonight we gotta celebrate,' one of the bro's got offered to be in SKATE 3." By no means a confirmation, we're still excited, as Skate 2 was not only a great sequel, but pretty much the best skating sim around. Plus, it's much easier to get up after falling down four flights of stairs in a video game, as gravity is a much more harsh mistress in real life.
We've put in word to EA for comment, but with almost everyone taking the day off today, don't hold your breath for a response. We sure aren't.
Telltale has been churning out some fantastic adventure games as of late. The team responsible for Sam & Max, Strong Bad's Cool Game for Attractive People and Wallace & Gromit has found its games on both WiiWare and Xbox Live Arcade. But why no love for the PlayStation Network? It's "easy," explains Dave Grossman to The Guardian. "Our engine doesn't run on the PlayStation yet."
We'd like to think that the developers are working on making the engine that powers these games fully multi-platform. We don't see why Telltale couldn't handle the PS3, especially considering the success found by the folks behind Penny Arcade Adventures.
Seriously folks, what's up with these prototype iPhones falling out of nondescript white vans and ending up on eBay in the shadiest of manners? Just months after we saw an original iPhone prototype (ancient OS included) pop up on The 'Bay, now we've got one of the world's first iPhone 3GSs on there as well. According to the highly ranked eBay seller, the "guy" he "got it from" actually stumbled upon it at an airport, and rather than doing the nonsensical thing of hitting up lost and found, he decided to make the most of the sudden opportunity. According to the new owner, an Apple Genius has confirmed that it is an iPhone 3GS, but due to its prototype nature, they can't help him get past the "Connect to iTunes" screen. In other words, it's an incredibly rare brick. If that sounds like just the thing to complete your collection, you can visit the road to overpaying through the read link below.
Get out your Bill Gates commemorative calendars folks, 'cause it looks like we now have a few more dates to mark off on the road to Windows 7 availability. While Microsoft still isn't saying anything official itself just yet, a number of different sources are reporting that the company has set July 10th as the date for the final gold build of Windows 7, while the big release to manufacturing date is apparently on track for July 13th. Of course, things could still change if there's a major bug or other problem encountered, but barring any disasters, that'll likely be the same build that finds its way onto your PC this fall.
There are several offerings spread across DSiWare, WiiWare and Virtual Console today - all in celebration of another Hanabi festival. This typically fills Nintendo's online cupboards with old games previously restricted to Japan, and bumps the price up a bit in the process.
Those oldies are action platform Mega Drive game Pulseman, and SNES strategy game Ogre Battle: The March of the Black Queen. Both cost 900 Nintendo Points (GBP 6.30 / EUR 9 approx - online-bought points and shop-bought points differ in price).
Today also marks the release of Konami's first WiiWare game Gradius Rebirth, which will be followed by top-down racer Driift Mania later this month and Contra Rebirth in August.
Gradius Rebirth is joined on WiiWare by Bit Boy!!, a pixelated RPG, which has 4-bit dungeons, 8-bit caves, 16-bit strongholds, 32-bit labyrinths, 64-bit arenas and 128-bit worlds. Apparently. Gradius Rebirth and Bit Boy!! cost 600 NP (GBP 4.20 / EUR 6 approx) each.
DSiWare boasts two Mario-themed extras - a clock and a calculator - for 200 NP (GBP 1.40 / EUR 2 approx) each. There's also Brain Challenge, which isn't Brain Training but might as well be. Brain Challenge costs 800 NP (GBP 5.60 / EUR 8 approx).
There are several offerings spread across DSiWare, WiiWare and Virtual Console today - all in celebration of another Hanabi festival. This typically fills Nintendo's online cupboards with old games previously restricted to Japan, and bumps the price up a bit in the process.
Those oldies are action platform Mega Drive game Pulseman, and SNES strategy game Ogre Battle: The March of the Black Queen. Both cost 900 Nintendo Points (GBP 6.30 / EUR 9 approx - online-bought points and shop-bought points differ in price).
Today also marks the release of Konami's first WiiWare game Gradius Rebirth, which will be followed by top-down racer Driift Mania later this month and Contra Rebirth in August.
Gradius Rebirth is joined on WiiWare by Bit Boy!!, a pixelated RPG, which has 4-bit dungeons, 8-bit caves, 16-bit strongholds, 32-bit labyrinths, 64-bit arenas and 128-bit worlds. Apparently. Gradius Rebirth and Bit Boy!! cost 600 NP (GBP 4.20 / EUR 6 approx) each.
DSiWare boasts two Mario-themed extras - a clock and a calculator - for 200 NP (GBP 1.40 / EUR 2 approx) each. There's also Brain Challenge, which isn't Brain Training but might as well be. Brain Challenge costs 800 NP (GBP 5.60 / EUR 8 approx).
TopWare (now owned by Zuxxez) has announced a sequel to Oblivion-alike RPG Two Worlds.
Memorably dubbed Two Worlds II, the game will appear on Mac, "next-gen consoles" and PC this winter.
The sequel has been in development for two years and makes "quantum leaps" in all areas, boasts the press release. AI has been overhauled, authors ditched and a brand-new combat engine employed. Not in place of the authors, obviously.
It will be an "unforgettable experience where excitement, sheer enjoyment and graphics rule", which is presumably why the statement goes into bizarre depth about all the graphical techniques used. Boring, says I. Screenshots are much easier.
Two Worlds II is set two years after the first game, where new adventures in brand-new locations "packed full of atmosphere" await.
Developer Reality Pump is owned by Zuxxez too, and the split from previous publisher SouthPeak appears to be a big deal, enabling fan feedback to be incorporated, development time taken and a "breathtaking experience" to emerge.
The original Two Worlds, however, was "a mess", as our review points out. "Average but quite charming" on PC, but dreadfully converted to Xbox 360.
Ashes Cricket 2009 will be the first cricket game on Wii when it bowls into shops in August, and we've got some new screens.
Fully licensed players, kit and stadia will feature, along with four-player gameplay and modes including an Ashes Series, Test Matches and games limited to 20 overs, whatever that means (Ed - you what?*).
As you'd imagine you bat using a swinging motion with the Wii Remote, which'll let you drive, cut, slog and nurdle your way through innings, apparently.
"When fielding, players will use the Wii Remote to polish the ball, set their field and bowl accurately applying swing/turn to their deliveries in order to take those all important wickets," explains the press release, because we've given up trying to form sentences with all these cricket terms(*).
"Ashes Cricket 2009 will also feature a Scenario mode that will pit players against more than 50 match defining moments, such as scoring vital match-winning runs, taking dramatic last-gasp wickets and seeing off the oppositions' danger men to succeed."
So, a game about the sport fat men can be pro at is coming to Wii in August.
Frozenbyte has told Eurogamer that Trine as a project is "a big mess", and that the disparity between prices and the platforms the game is released for are issues the studio will be better prepared to handle next time around.
Developer spokesperson Joel Kinnunen was reacting to fans who are frustrated that Trine will cost twice as much on PC (USD 40 / GBP 20) as on PS3, where the game will be around 20 dollars - Kinnunen didn't want to guess at a GBP or EUR price.
"We are happy with this price point, and we don't think anyone will be disappointed by the PC version or its value for money," he said.
"We would love to have the game sold at the same price point across all platforms and methods, but these things are sometimes unbelievably complex when there's so many partners involved. The same goes for the EUR/USD disparity, it's just out of our hands.
"We never had the same problems in this scale with our Shadowgrounds games so this whole situation caught us by surprise. We'll be better prepared in the future," admitted Kinnunen.
Trine is a side-scrolling platformer based around three heroes with unique skills that must be interchanged to overcome puzzles and scenarios.
"As for the PSN release date, I think your guess is as good as mine," he offered. "It's in the process of going through all the checks and such, so right now I'm not sure how long it's going to take or if we have to do some final fixes. If it gets through OK, then I'm sure the release date will be announced shortly."
There's been confusion over an Xbox Live Arcade version of Trine recently, too. US publisher Atlus confirmed it at E3, but this was later dubbed "speculation" by Frozenbyte. Is it or isn't it coming to XBLA?
"Well do you think we want to do things the easy way? Hah," quipped Kinnunen. "Seriously, we want Trine to be on XBLA but it, too, is out of our hands. We're working with Atlus to make it happen but it depends on so many things again."
"You know, at one point Trine was a PC-only game. That's how it started. We're really happy that it's coming to PSN and if we get it to XBLA, then we're even happier. The problem is that this is not really the optimal way to do a game (or a game launch).
"Trine as a project is a big mess," he rued, "as opposed to Trine as a game, which is pretty sweet. Ultimately it's the game part that really matters and helps us sleep at night, though."
Trine is released on PC next Friday, 10th July, in Europe. And it's very good, as our freshly minted Trine review points out.
Fans of Chibi-Robo should enjoy Okaeri! Chibi-Robo! Happy Rich Oosouji (Welcome Home Chibi-Robo! Happy, Rich Big Sweep). The two games are pretty similar. Players pick up trash, sweep floors, and do chores to keep Jenny and her family happy.
Yes, Jenny the little girl who had a thing for frogs is all grown up. She has a boy named Keith who loves wrestling, a dog called Lucky, and Chibi-Robo! Unlike Chibi-Robo: Park Patrol this game takes place inside a house — a messy house you have to clean up. Chibi-Robo has a toothbrush to scrub floors and a new vacuum cleaner to suck up dust.
Chibi-Robo also has a little sifter which can separate dirt from precious gems. These are traded inside Chibi-Robo’s little home for money, which he uses to purchase furniture from a home shopping network. Since Chibi-Robo is so tiny he has to “dance” on a phone to place an order. How adorable.
There are a few gameplay movies of Okaeri! Chibi-Robo! Happy Rich Oosouji over at the official page, which Nintendo finally opened. Welcome Home Chibi-Robo! Happy, Rich Big Sweep is scheduled to come out in Japan on July 23. A North American release has not been announced at this time.
Polytron has announced that Fez will be released on Xbox Live Arcade next year.
"Fez is coming to Xbox Live Arcade early 2010" is the headline on the official site, which doesn't comment on the hold-up.
Fez, which won an award at the Independent Games Festival last year, always cuts a fine form in videos. It's about a 2D man who discovers the world is 3D, with various perspective-skewing implications for its puzzle-platform gameplay.
Sega hasn’t forgotten about Infinite Space. PlatinumGames’ second project is being localized. One of the anime shorts created by Production I.G. already has English voice acting.
Along with the clip, Sega announced Infinite Space is on course for a spring 2010 release. The Japanese version came out last month and it topped the charts the week it came out.
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