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March 1st, 2008, 01:07 Posted By: wraggster
Just when the members of the Blu-ray Disc Association were settling down to enjoy the fruits of victory, another challenger has entered the ring -- oh wait, it's just NME, makers of VMD, so it's really more like "remained in the ring and basically ignored." The company just issued a press release saying "All indications are that VMD can fill the void left by HD DVD," and that "The way is now clear for VMD to be embraced by the industry." We suppose that's true -- the Asian bootlegging industry really hasn't weighed in with a format choice yet, has it? In any event, VMD players have apparently been shipping to the US for a month now, so all you HD DVD fans out there looking to back yet another losing horse can probably find one -- start at the shadiest retailer you can think of, and then move downwards.
http://www.engadget.com/2008/02/29/n...de-out-with-a/
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March 1st, 2008, 01:10 Posted By: wraggster
When you were a kid did your parents ever do anything mean to you for their own amusement? Whatever it was, something tells us it wasn't as evil as what Jonathan's (above) family did on Christmas morning, having him unwrap an empty Xbox box with some shirts inside -- while on video, mind you -- and then everyone laughing at him when he got upset and cried over being hoodwinked. For the love of all that is holy in the gadget-loving world, that is so wrong. Despite the fact his family told Jonathan multiple times in the video, "C'mon, you know we can't afford an Xbox!", the kid's shining example of an older brother (who uploaded the video) claims that they actually did get him the console, and that he'd eventually upload the video of the "real" unwrapping. He never did. Right.
http://www.engadget.com/2008/02/29/w...e-got-an-xbox/
http://www.youtube.com/watch?v=VhO-OE931D4
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March 1st, 2008, 01:11 Posted By: wraggster
It looks like Wii users wanting to expand their Guitar Hero arsenal (or replace an axe after they got a little too into things) won't have to wait much longer, as Red Octane is now set to let loose a separate wireless Les Paul controller for the system. It doesn't exactly come cheap, however, with the company listing the controller at $70 on its own website, although Toys R Us is now taking pre-orders for $60 (Best Buy and others don't seem to be offering it just yet). What's more, while Red Octane only goes so far as say "ETA: March 2008," Toys R Us is giving a ship date of March 4th, so it looks like this one should be landing in your capable hands in no time.
http://www.engadget.com/2008/02/29/r...ii-controller/
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March 1st, 2008, 01:13 Posted By: wraggster
Shovelware has graduated to the next level: irony. Turns out Mastiff plans to debut its coveted Major League Eating license on WiiWare, when the service launches May 12. Players will literally simulate the shoveling of food into their mouths using Nintendo's patented Waggletech®. You thought busted TVs were bad? Wait till someone swallows a Wiimote.
Major League Eating: The Game features two-player offline play, plus an online mode and leaderboards. Players will be taught to use various techniques -- like the cram, toss and typewriter -- while engaging opponents with an arsenal of 'gurgitatory' weaponry, including bites, burps, belches, mustard gas and jalapeńo flames. Burp-offs and hot potato challenges are also con-firmed. This can't be ... Oh yes, it's real.
http://www.joystiq.com/2008/02/29/ma...-into-wiiware/
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March 1st, 2008, 01:15 Posted By: wraggster
Newly released today:

features
Navigate your way through Stylesville and activate special powers with your DS stylus!
Use your Wind Breath or Super Shout super powers with the DS Microphone!
Gather up to three of your friends and play the game together as you help the Bratz Babyz save Stylesville using the Wi-Fi feature!
Go head to head with your friends and see who’s got the best Super Powers in Wi-Fi Competitive mode!
description
Play as Cloe, Sasha, Jade and Yasmin and use their special new super-powers to help the citizens of Stylesville fend off an invasion of aliens from outer space!
http://www.play-asia.com/SOap-23-83-...j-70-2hki.html
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March 1st, 2008, 01:18 Posted By: wraggster
Newly released today:

features
Experience the never-before-told story of a previously unseen flight 815 survivor.
Uncover the island’s secrets, exploring familiar and new locations and interacting with other key survivors.
Confront the island’s dark forces to solve the mystery of your own illicit past and discover a way home.
description
You awake to the blazing sun, the screaming of other passengers, the wreckage of Oceanic flight 815. And no memory of what has happened. Now you must fight for your survival by exploring the island, uncovering its dark secrets, and piecing together the fragments of your own furtive past. If you’re lucky, you may just find a way home…
http://www.play-asia.com/SOap-23-83-...j-70-2lyj.html
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March 1st, 2008, 01:19 Posted By: wraggster
Newly released today:

features
Lifelike graphics and spectacular audio/visual effects offer an incredibly immersive gaming experience. Witness historical accuracy and amazing attention to detail, from breathtaking Pacific settings to more than 75 authentic-looking war machines such as the U.S. Gato sub, the Japanese Yamato flagship, and the Kawanishi aircraft
Witness epic naval engagements either firsthand or via radio messages and orders from high command.
Earn upgrades and experience to guide the evolution of crewmembers, making your men the most effective naval force in the Pacific theater.
Diverse mission objectives and events on over 15 maps combined with unique rewards make each campaign a unique experience. Commandeer various U.S. submarines and progress in your career as a naval officer via improved dynamic campaigns in Career mode, or dive into ‘instant actions’ and single patrols for a quick fight.
Join forces with up to 8 friends via LAN or 4 via the Internet in either cooperative or adversarial gameplay modes. Scripted and generated mission types allow for epic online battles and unlimited replayability.
Selectable difficulty levels allow players to choose how challenging of a simulation to play.
description
Hunt, hide, and kill as you take command of U.S. submarines and crews and navigate the treacherous waters of the Pacific during WWII.
Silent Hunter®, the industry-leading naval warfare simulation franchise for over a decade, returns to its roots with next-generation graphical realism, immersive gameplay, innovative crew evolution, and more action than ever before.
Developed by the same Ubisoft team that delivered Silent Hunter 3, the “king of sub games,” to worldwide critical acclaim, the 2007 installment offers the most memorable, accessible, and empowering submarine simulation experience ever.
http://www.play-asia.com/SOap-23-83-...j-70-2lyk.html
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March 1st, 2008, 01:20 Posted By: wraggster
Newly released today:

features
Discover your Sims' passion from a wide range of new activity types, from sports to science to arts and crafts. All-new hobbies include basketball, soccer, restoring cars, ballet, even searching for stars and planets!
Hobbies offer lifetime rewards. As your Sims master new activities they'll unlock aspirations, earn rewards, and uncover secret lots.
Once your Sims build up their skills, they can sell their arts and crafts or see how they stack up against the competition by entering dance, food, and video game contests!
All-new group activities are a great way for Sims to spend time with family and friends. There are even special activities for kids and toddlers, including an activity table for drawing and playing with blocks!
Hobbies can be full of unexpected moments, especially for Sims with low skill levels. Your newbie Sim might sew a bear with one eye, make a lopsided jar on the pottery wheel, get poison ivy while hiking, or who knows what?!
description
Now your Sims can rediscover the joys of leisure time! Awaken your Sims' true passions in life as they discover and excel at all-new activities. Whether they're tossing a football with the family, practicing ballet, restoring cars with friends, or building train sets, your Sims now have more ways to build skills, enhance friendships, and make their lives more successful. Craft new, unique items for your Sims to use in their daily lives including clothing, pottery, and more. Your Sims will even unlock secret rewards by mastering their hobbies and advancing all-new careers. Explore a wide variety of new hobbies that will change your Sims' lives!
http://www.play-asia.com/SOap-23-83-...j-70-2lkk.html
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March 1st, 2008, 01:22 Posted By: wraggster
Newly released today:

features
Platform: Sony PlayStation 3 and X-Box 360
Pages: 176
Co-op strategy: Whether human or AI, you'll always have a partner. Prima details how to take advantage of the integral cooperative play.
Maps: The world's hot spots are confusing places. Prima's guide has the recon to keep you on task and safe.
Equipment Customization: Shotgun or sub-machine gun? Laser sight or rifle stock? You want the right tool for the job and Prima can give you the intel on what gear will serve you best.
Battle-tested tactics
Tips to make the most of Aggro and the full range of tactics at your disposal
Stats on all weapons and upgrades
Preview of the Army of Two: Dirty Money graphic novel
description
Prima has the intel you need to fight hard, stay strong, and cash in.
http://www.play-asia.com/SOap-23-83-...j-70-26ph.html
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March 1st, 2008, 01:22 Posted By: wraggster
Newly released today:

features
Platform: Sony PlayStation 3 and X-Box 360
Pages: 176
Co-op strategy: Whether human or AI, you'll always have a partner. Prima details how to take advantage of the integral cooperative play.
Maps: The world's hot spots are confusing places. Prima's guide has the recon to keep you on task and safe.
Equipment Customization: Shotgun or sub-machine gun? Laser sight or rifle stock? You want the right tool for the job and Prima can give you the intel on what gear will serve you best.
Battle-tested tactics
Tips to make the most of Aggro and the full range of tactics at your disposal
Stats on all weapons and upgrades
Preview of the Army of Two: Dirty Money graphic novel
description
Prima has the intel you need to fight hard, stay strong, and cash in.
http://www.play-asia.com/SOap-23-83-...j-70-26ph.html
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March 1st, 2008, 01:25 Posted By: wraggster
Newly released today:

features
This strategy guide features a comprehensive walkthrough of the entire single player campaign.
In-depth area maps.
Detailed information on vehicles, weapons and additional equipment.
Expert multiplayer strategies.
Platform: Xbox 360, PS3
Pages: 144
http://www.play-asia.com/SOap-23-83-...j-70-2frb.html
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March 1st, 2008, 01:25 Posted By: wraggster
Newly released today:

features
This strategy guide features a comprehensive walkthrough of the entire single player campaign.
In-depth area maps.
Detailed information on vehicles, weapons and additional equipment.
Expert multiplayer strategies.
Platform: Xbox 360, PS3
Pages: 144
http://www.play-asia.com/SOap-23-83-...j-70-2frb.html
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March 1st, 2008, 01:27 Posted By: wraggster
Newly released today:

features
Activities: Detailed strategies for mastering all of the new activities to unlock every aspiration, secret lot, and lifetime award
Walkthroughs: Complete walkthroughs and checklists will help you nail the next promotion, unlock new objects, and satisfy all of your Sim's needs and aspirations.
Hobbies/Crafting: Learn the tricks to creating new unique items such as clothing and pottery.
Checklists: Beginner, intermediate, and advanced checklists will help you maximize your Sim's time and master every career.
Pages: 240
Platform: PC
http://www.play-asia.com/SOap-23-83-...j-70-2ib8.html
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March 1st, 2008, 01:29 Posted By: wraggster
Newly released today:

features
Famitsu Wave Magazine
Japan's No.1 selling video game magazine
Check out all the latest game news every month
Includes a DVD disc featuring latest game footage
description
The Famitsu Wave is Japan's No.1 selling video game magazine. It features all the latest video game news and pictures from Japan's upcoming video games.
Each magazine includes a DVD disc with video game footage. The DVD disc is NTSC Region 2 encoded.
http://www.play-asia.com/SOap-23-83-...j-70-2k5e.html
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March 1st, 2008, 01:33 Posted By: wraggster
Newly released today:

features
Official Licensed by Nintendo Gashapon
6 different kinds
Super Mashroom, 1up Mashroom, Hatena Block, Shy Guy, Blooper and Bullet Bill
Shipped randomly
Size: approx. 40mm
Limited avalibility
http://www.play-asia.com/SOap-23-83-...j-70-2m04.html
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March 1st, 2008, 01:33 Posted By: wraggster
Newly released today:

features
Official Licensed by Nintendo Gashapon
6 different kinds
Super Mashroom, 1up Mashroom, Hatena Block, Shy Guy, Blooper and Bullet Bill
Shipped randomly
Size: approx. 40mm
Limited avalibility
http://www.play-asia.com/SOap-23-83-...j-70-2m04.html
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March 1st, 2008, 01:36 Posted By: wraggster
News from Play Asia
Welcome to this week's Movie/Music news roundup, containing all new Japanese and Hong Kong Video and Music releases from this week listed at Play-Asia.com. Around 440 new items are covered in this week, including new J-Pop, Anime as well as Japanese, Hong Kong and Western movie releases and much more.
This week BoA released her sixth original album The Face, the CD+DVD version and the Limited Edition. The young singer is known not only for her beauty and vocal skills, but also for her exciting dance routines. This album features her with other established singers and demonstrates her own growth as an artist.
News, one of Johnny Entertainment's boy bands released their newest single Taiyo No Namida and the Limited Edition. The style of its title track is exotic and bound to inspire people to fantasize about the passionate South America.
Other interesting products include Devil May Cry 4 Original Soundtrack and Super Mario Galaxy Original Soundtrack.
Here's a summary of all new releases that were published between Saturday, February 23rd and Friday, February 29th. If some specific item that you are looking for is missing, please don't hesitate to contact our customer service with your request.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 1st, 2008, 01:37 Posted By: wraggster
Heres the list of whats new:
30 Days of Night (~Josh Hartnett, Melissa George, ...) US US$ 38.96
Dragon Tiger Gate (~Donnie Yen, Nicolas Tse, ...) HK US$ 27.90
Ice Age HK US$ 27.90
Independence Day (~Bill Pullman, Jeff Goldblum, ...) HK US$ 31.90
Initial D (~Jay Chou, Anthony Wong, ...) US US$ 29.95
Perfect Blue Blu-Ray (~Junko Iwao, Rika Matsumoto, ...) JPN US$ 56.90
Perfect Blue Blu-Ray [Limited Edition] (~Junko Iwao, Rika Matsumoto, ...) JPN US$ 84.90
Sakura No Michi JPN US$ 37.90
The Rundown (~The Rock, Seann William Scott, ...) HK US$ 27.90
To Kill A King (~Tim Roth, Dougray Scott, ...) US US$ 29.98
Tsai Chin In Concert Hong Kong 2007 Karaoke (~Tsai Chin) HK US$ 39.90
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 1st, 2008, 01:38 Posted By: wraggster
Heres the list of whats new:
Brave One (HD DVD + DVD Combo Format) (~Jodie Foster, Terrence Howard) US US$ 35.99
No Reservations (~Catherine Zeta-jones, Aaron Eckhart, ...) JPN US$ 47.90
Railway Story - Shin Sekai Tetsudo Roman Kiko - Canada Part-1 [HD DVD Twin Format] JPN US$ 35.90
Railway Story - Shin Sekai Tetsudo Roman Kiko - Canada Part.2 [HD DVD Twin Format] JPN US$ 35.90
Rain In The Mountains (~Dan Brunell, Nick Erb) US US$ 29.95
The Brother From Another Planet (~Joe Morton, Darryl Edwards, ...) JPN US$ 39.90
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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March 1st, 2008, 01:42 Posted By: wraggster
It's only fair to ask Nokia whether Sony's rumoured PlayStation phone is a threat to N-Gage, and Nokia games boss Jaakko Kaidesoja dealt with the issue head-on today, at an N-Gage press event in Lapland.
"I'm not scared about anybody," he said. "The real question is how do they [Sony Ericsson] do it? Can they create a link between the PSP games and a phone? Can they do the multiplayer and online stuff? We've been doing this for two years and it hasn't been easy."
In a candid briefing, Kaidesoja also addessed the issue of the N-Gage First Access being hacked to work on other handsets. You might think Nokia would be unhappy about it, but you'd be wrong.
"We knew people would crack it," says Kaidesoja. "Cracking a sisx file isn't that hard, so of course we expected it. And it's good to get feedback on the First Access application even from people with other handsets."
The UK is one of the top two or three countries in terms of people downloading the First Access application, apparently. Good work, fellow Brits!
As we reported last week, the full commercial launch of N-Gage is still set for the coming weeks. Kaidesoja says there'll be 6-8 games at launch, meaning there'll hopefully be two additional titles to the six already released for First Access.
That's if they make it through Nokia's certification process in time, though: "It may be that we launch with six titles, and then two more come the week after, and two more the week after that," he says.
The N82 and both N95 handsets will be next in line for the commercial launch, but bad news N73 owners: you're going to have to wait a while.
"We promised the N73 earlier, but we found some memory issues, as it has a lower memory spec than other devices," says Kaidesoja. "That gives some headaches, but we'll deal with that, and will release for the device during the second quarter."
Kaidesoja addressed head-on the issue of whether the launch titles from third-party publishers are ambitious enough – Tetris, Block Breaker Deluxe and World Series of Poker: Pro Challenge are hardly making the most of the platform, for all their charms.
"Whenever you have a new platform, you don't fully show its qualities," he says. "When you look at the EA stuff and Block Breaker Deluxe, it's not fully exploiting the SDK and all the capabilities it has to offer. But we are developing the SDK all the time, and during the second quarter we will see more innovative stuff."
So, will there be a dedicated N-Gage games handset? "There are no plans to release, but no plans not to release," said Kaidesoja, hedging his bets expertly.
"Broadening the device base is an obvious choice. We have tried with the N81 to have some ergonomics for gaming, and I don't think we are perfect yet. We haven't ruled it out, but we are not planning it either."
However, Nokia is working on making N-Gage games work with touchscreen handsets – Nokia will release several this year.
"We are working with the application to make it adaptable for the touchscreen environment," said Kaidesoja.
"There will need to be games that support touchscreens. They won't necessarily be there on day one [when the touchscreen handsets launch], since you have to have nine months development time, and it has to be in the SDK. But we will get there."
http://www.pocketgamer.co.uk/r/N-Gag...ews.asp?c=5917
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March 1st, 2008, 01:42 Posted By: wraggster
It's only fair to ask Nokia whether Sony's rumoured PlayStation phone is a threat to N-Gage, and Nokia games boss Jaakko Kaidesoja dealt with the issue head-on today, at an N-Gage press event in Lapland.
"I'm not scared about anybody," he said. "The real question is how do they [Sony Ericsson] do it? Can they create a link between the PSP games and a phone? Can they do the multiplayer and online stuff? We've been doing this for two years and it hasn't been easy."
In a candid briefing, Kaidesoja also addessed the issue of the N-Gage First Access being hacked to work on other handsets. You might think Nokia would be unhappy about it, but you'd be wrong.
"We knew people would crack it," says Kaidesoja. "Cracking a sisx file isn't that hard, so of course we expected it. And it's good to get feedback on the First Access application even from people with other handsets."
The UK is one of the top two or three countries in terms of people downloading the First Access application, apparently. Good work, fellow Brits!
As we reported last week, the full commercial launch of N-Gage is still set for the coming weeks. Kaidesoja says there'll be 6-8 games at launch, meaning there'll hopefully be two additional titles to the six already released for First Access.
That's if they make it through Nokia's certification process in time, though: "It may be that we launch with six titles, and then two more come the week after, and two more the week after that," he says.
The N82 and both N95 handsets will be next in line for the commercial launch, but bad news N73 owners: you're going to have to wait a while.
"We promised the N73 earlier, but we found some memory issues, as it has a lower memory spec than other devices," says Kaidesoja. "That gives some headaches, but we'll deal with that, and will release for the device during the second quarter."
Kaidesoja addressed head-on the issue of whether the launch titles from third-party publishers are ambitious enough – Tetris, Block Breaker Deluxe and World Series of Poker: Pro Challenge are hardly making the most of the platform, for all their charms.
"Whenever you have a new platform, you don't fully show its qualities," he says. "When you look at the EA stuff and Block Breaker Deluxe, it's not fully exploiting the SDK and all the capabilities it has to offer. But we are developing the SDK all the time, and during the second quarter we will see more innovative stuff."
So, will there be a dedicated N-Gage games handset? "There are no plans to release, but no plans not to release," said Kaidesoja, hedging his bets expertly.
"Broadening the device base is an obvious choice. We have tried with the N81 to have some ergonomics for gaming, and I don't think we are perfect yet. We haven't ruled it out, but we are not planning it either."
However, Nokia is working on making N-Gage games work with touchscreen handsets – Nokia will release several this year.
"We are working with the application to make it adaptable for the touchscreen environment," said Kaidesoja.
"There will need to be games that support touchscreens. They won't necessarily be there on day one [when the touchscreen handsets launch], since you have to have nine months development time, and it has to be in the SDK. But we will get there."
http://www.pocketgamer.co.uk/r/N-Gag...ews.asp?c=5917
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comments - Last Comment By Eric
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March 1st, 2008, 01:44 Posted By: wraggster
When SCEA released God of War II last year, the game's instruction manual teased the soon to be released PSP entry, God of War: Chains of Olympus. Now it's the PSP's turn to toy with your emotions, as the manual for the on-the-go Kratos quest fires back with a tease of the PlayStation 3 chapter. IGN has photographic evidence of the PS3 sequel teaser ad which opts not to put a release window on the thing, merely announcing that it's "coming soon."
Considering rumors are pointing to a 2009 ship date for God of War III and Sony has a habit of showing these games a year (or more) in advance, we'd say that if you want a Kratos fix in 2008, it's probably going to be on UMD.
http://kotaku.com/362534/sony-says-g...-playstation-3
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March 1st, 2008, 01:46 Posted By: wraggster
Petroglyph's Creative Director Adam Isgreen is an RTS veteran, having worked on loads of Command & Conquers and, more recently, Universe at War. But he isn't worried that RTS titles making their way to consoles will in some way dilute the experience. In fact, he believes just the opposite:
...you could look at the transition of RTS from PC to console as "dumbing down" of the genre, but really that's completely inaccurate. The evolution of RTS from PC to console is all about re-discovering the core fun of the genre while stripping away the redundancy, over-complication, and bloat that has been attaching itself to RTS games over the years. He continues:
If anything, I'm glad that console is becoming dominant for gaming because it's going to force some evolution on a genre that has been fairly static for quite some time. We need to grow the RTS market and bring in new players, not isolate it further into eventual niche obscurity.
The only problem is that while all of that sounds great in theory, the practice of running an RTS without a mouse a keyboard hasn't worked out so great yet.
Which is exactly why we all need Halo Wars to be really, really good.
http://kotaku.com/362466/console-rts...-for-the-genre
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March 1st, 2008, 01:47 Posted By: wraggster
We should all know by now that rent-to-own plans are nothing short of vicious wallet rape for the mentally and creditally challenged, but just in case the lesson hasn't quite sunk in yet, observe this ad from renter-retailer Kelly's. After a mere 12 monthly payments of $79, you could own a $250 Nintendo Wii! Given that 12 x $79 = $948, the sad populace who takes advantage of such a "deal" will find themselves out $698 in games, accessories and pride.
http://kotaku.com/362387/rent+to+own...i-for-just-948
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March 1st, 2008, 01:54 Posted By: wraggster
News/release from Nherve:
Hi,
I've decided to start modding DesMuMe. I release here my first mod. It does not improve game compatibility but it has more features. It is only for Win32 users.
-First, I've added joystick support through SDL. That was easy.
-Next, I've added support for SDL sound core under Win32. That was easy too, the SDL sound core was here already.
-Added Vertical resize option. It was harder, I spent some time to add this. When activated, the window can be resized only vertically, the screens keep their size and the gap between the screens will be filled with your favourite colour (approximative). This allows users to set a gap depending on the game to get better gameplay.
Enjoy !!! Mod 2 is out with some fixes !!!
-New GUI, added a toolbar and a statusbar to make it more user-friendly.
-Fixed LDR and LDM** opcodes, now opcodes are 100% correct.
-Fixed Frame limitation when frameskip is 0
-Fixed some opcodes which prevented the emu to continue execution
-Fixed a stupid bug in the 3D core, this fixes Rayman Raving Rabbids 2, this should fix all other games that send unpacked commands to GXFIFO with reversed byte order (ie 0x1b000000)
-Added Wireframe 3D
-Fixed New Super Mario Bros minigames, thanks to Shash
-Added Video Capture option (sound & compress don't work yet)
-Started implementation of RTC (doesn't work yet)
-Started a new 2D core (doesn't work yet, this version uses old 2D core)
-Added Fold/Unfold option (doesn't work as expected)
-Fixed ITCM (hope it won't break anything)
Download and Give Feedback Via Comments
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comments - Last Comment By Keitaro Urashima
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March 1st, 2008, 02:03 Posted By: wraggster
News/release from the ScummVM Site:
ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.
As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.
We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.
As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Heres whats new:
Ports:
- Revived the PS2 port.
- Revived the BeOS port.
SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.
AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.
Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.
SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
Download the PS2 Version and Give Feedback Via Comments
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comments - Last Comment By Zin0099
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March 1st, 2008, 02:16 Posted By: wraggster
News/release from the ScummVM Site:
ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.
As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.
We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.
As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Heres whats new:
Ports:
- Revived the PS2 port.
- Revived the BeOS port.
SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.
AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.
Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.
SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
Download the DS Version and Give Feedback Via Comments
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comments - Last Comment By puslar_t
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March 1st, 2008, 02:35 Posted By: wraggster
News/release from the ScummVM Site:
ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.
As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.
We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.
As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Heres whats new:
Ports:
- Revived the PS2 port.
- Revived the BeOS port.
SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.
AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.
Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.
SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
Download the PSP Version and Give Feedback Via Comments
8
comments - Last Comment By bah
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March 1st, 2008, 02:43 Posted By: wraggster
News/release from the ScummVM Site:
ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.
As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.
We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.
As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Heres whats new:
Ports:
- Revived the PS2 port.
- Revived the BeOS port.
SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.
AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.
Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.
SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
Download the iphone Version and Give Feedback Via Comments
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comments - Last Comment By rbervoets
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March 1st, 2008, 02:49 Posted By: wraggster
News/release from the ScummVM Site:
ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.
As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.
We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.
As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Heres whats new:
Ports:
- Revived the PS2 port.
- Revived the BeOS port.
SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.
AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.
Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.
SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
Download the Dreamcast Version and Give Feedback Via Comments
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comments - Last Comment By Christuserloeser
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March 1st, 2008, 02:51 Posted By: wraggster
News/release from the ScummVM Site:
ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.
As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.
We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.
As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Heres whats new:
Ports:
- Revived the PS2 port.
- Revived the BeOS port.
SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.
AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.
Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.
SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
Download the Windows and More Versions and Give Feedback Via Comments
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comments - Last Comment By wraggster
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March 1st, 2008, 02:53 Posted By: wraggster
News/release from the ScummVM Site:
ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.
As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.
We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.
As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Heres whats new:
Ports:
- Revived the PS2 port.
- Revived the BeOS port.
SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.
AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.
Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.
SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
Download the Tapwave Zodiac,Palm, UIQ Symbian and More Versions and Give Feedback Via Comments
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comments - Last Comment By wraggster
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March 1st, 2008, 02:55 Posted By: wraggster
The 14th release of the gamecube toolchain is now final and available for download. This version brings Wii support now that we have the ability to run code on Wii thanks to the efforts of Team Twiizers and their Twilight Hack.
Those of you used to the old build system with prior versions of devkitPPC and gamecube programming will need to review the updated examples and templates. libogc has now been removed from inside the toolchain and is installed in a separate directory in the same way we maintain the gba and ds support libraries for devkitARM. This allows us more leeway to update the toolchain and libraries separately and avoid dependency issues which have been causing problems for users in the past.
Several packages have been updated and some new ones added, notably the addition of Monk’s gcube emulator which appears to provide most compatibility with devkitPPC compiled code, including the ability to run code intended for Wii. We don’t advise using the emulator exclusively for development testing but it should be convenient for quick test builds prior to running on hardware. A windows native binary has been provided but currently lacks the debug features of the OSX and linux versions, hopefully we will be able to provide this with a future update. Currently there are no builds for other platforms but we will be happy to host prebuilt versions should someone volunteer to provide them.
Windows users should use the devkitPro installer updater to obtain devkitPPC and the support libraries, this ensures that everything is installed properly. For other platforms instructions are provided on the wiki Getting Started page which includes links for the windows install package.
http://www.devkitpro.org/devkitpro/d...e-14-is-final/
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comments - Last Comment By wraggster
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March 1st, 2008, 03:00 Posted By: wraggster
News from vaustein:
I've "DosBox-ified" the Mike Singleton classics "Lords of Midnight" and "Doomdark's Revenge". The D-pad correctly maps to compass directions and the various commands are laid out in a logical fashion. The included readme.txt further explains how everything works.
http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,29,2498
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