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December 1st, 2007, 00:05 Posted By: JKKDARK
via Team Xbox
Condemned 2: Bloodshot, the next chapter in the terrifying series that began with the award-winning and critically-acclaimed Condemned: Criminal Origins, is a first-person action thriller immersing players in a world of psychological terror. Featuring all-new fighting mechanics and online multiplayer functionality, Condemned 2: Bloodshot follows Ethan Thomas in a string of gruesome murders where players must use their deductive skills and brute force to track down sadistic serial killers. Developed by the renowned Monolith Productions, creators of the original Condemned game, Condemned 2: Bloodshot is slated to ship in early 2008 for the Xbox 360 PS3.
On behalf of SEGA, check out the new screens attached for the latest screenshots showing a variety of terrifying environments from Condemned 2: Bloodshot. These are just a handful of the frightening places Ethan Thomas will encounter on his way to finding the truth behind the mysteries set in the twisted world of Condemned 2: Bloodshot.
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December 1st, 2007, 00:05 Posted By: JKKDARK
via GameZone
SEGA of America is excited to present a new action-packed trailer from Sonic Riders: Zero Gravity, the fast-paced Sonic racing game for the Wii and the PlayStation 2.
Click here to see the new Sonic Riders: Zero Gravity trailer.
Play the ultimate in racing games on tracks where gravity is no obstacle thanks to the unique new gravity control moves. Explore beautiful new environments, uncover alternate routes, turn walls into tracks, and find speed boosts that make you unbeatable. Filled with heart-stopping action, Sonic Riders: Zero Gravity also features a series of high-speed vehicles that evolve through gameplay to offer gamers the most intense racing experience ever. Take on friends using the multiplayer modes or conquer the tracks on your own using the addictive single-player game.
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December 1st, 2007, 01:19 Posted By: wraggster
GP2x Store have posted today a Clearance Sale of their impressive full range of DS Flash Carts, heres the listing of price changes:
DS-X 16Gb Flash Cart
Offering a SINGLE unified solution which allows you to do the unthinkable and...
$124.99 Sale Price: $99.99
DS-X 4Gb Flash Cart
Offering a SINGLE unified solution which allows you to do the unthinkable and...
$94.99 Sale Price: $79.99
M3 Perfect SD
The M3 adapter is specially designed for NDS/GBM/GBASP/GBA. By the storage...
$74.99 Sale Price: $61.99 Click to view
G6 Real 8G (1gb)
The new offering by the G6 team has 1gb of built in memory so you don't have...
$64.99 Sale Price: $52.99
EZ Flash V White Bundle
EZ-Flash 5 Bundle Edition (White 3-in1 Expansion Pak) features an advanced...
$54.99 Sale Price: $42.99
Supercard Lite Micro SD
Supercard Lite is a miniature mobile NDSL file Manager and Bakup device. To...
$54.99 Sale Price: $34.99
SuperCard DS One
As the first extra flash memory game cartridge, SuperCard team has been...
$54.99 Sale Price: $32.99
Ez Flash V MicroSD
Players have been using GBA cards to play games for a long time. From CF...
$44.99 Sale Price: $31.99
M3 Pro Mini SD
M3 Adapter is made for those who want to download freeware games, movies and...
$39.99 Sale Price: $29.99
M3 Pro SD Card
M3 Adapter is made for those who want to download freeware games, movies and...
$39.99 Sale Price: $29.99
SuperCard SD Slot 2
SuperCard SD is a miniature mobile GBA(SP)/NDS/NDSL file Manager and Bakup...
$44.99 Sale Price: $24.99
Supercard Lite Rumble Micro SD
The Supercard Rumble uses a Micro SD and features a rumble system which can...
$34.99 Sale Price: $23.99
EZ Flash V 3 in 1 White Expansion Pak
EZTEAM announces the one stop expansion pack solution whch integrated the...
$22.99 Sale Price: $19.99
Passcard 3
Passscard 3 is the perfect flash card boot-up solution for DS LITE and NDS ....
$24.99 Sale Price: $9.99
Get them while they are hot because once they are gone they are GONE, GP2x Store come very highly recommended not only by DCEmu but by many other big emu/homebrew sites.
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December 1st, 2007, 02:20 Posted By: deniska
I decided to take a short break from working on mapThis! and port an old SHMUP from the DOS era, called TYRIAN.
The port is based on OpenTyrian project source, located at http://code.google.com/p/opentyrian/
Here is the preview, showing the game play:
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comments - Last Comment By Bestwick
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December 1st, 2007, 10:30 Posted By: zx-81

Hi All,
Here is a MAJOR update of PSPCAP32 the CPC Emulator for PSP.
For those who haven't seen previous versions, Caprice32 is one of
the best emulator of the Amstrad CPC home computer series running
on Windows and Unix, written by Ulrich Doewich.
This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models
(see http://sourceforge.net/projects/caprice32)
What's new in version 1.3.1 :
- Major Speed improvements, it's really fullspeed even using GU rendering !
45 fps at 222Mhz using the fast mode, >50 fps for any mode at 266Mhz.
- Games on disk are now automatically loaded on startup !
- Menu to explore the disk content and possibly load files with Basic RUN" command
- Sound improvements
- Add several news options such as one to display (or not) the border, select disk startup modes etc ...
- Bug fix in the keyboard settings menu
(when the virual keyboard is displayed, then you can still use the
d-pad to select menu items)
- Other bug fix and code cleaning
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
All needed files are ready for download on my blog :
http://zx81.zx81.free.fr/
Enjoy,
Zx.
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comments - Last Comment By Veskgar
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December 1st, 2007, 15:15 Posted By: JKKDARK
via GPS Business News
In an interview with Swedish online newspaper Realtid.se, Carl Freer, former CEO of bankrupt mobile gaming company Gizmondo, said he will relaunch the portable gaming console in 2008.
The Gizmondo would be produced by a Chinese company in Shenzen that would get rights to sell the product in China. Carl Freer claims to have 35 games for the console including 6 new titles. The price of the gaming console could be US$99 and might be free with some wireless operators, he said.
Launched in 2005, the initial Gizmondo was the first portable gaming console to feature a GPRS connection, a GPS and a camera. Two versions of the device were distributed, one of them at a lower price thanks to an advertising-based business model.
But the device sold poorly while the company burned cash at a frenetic pace, and by February of 2006 the company discontinued the Gizmondo and was forced into bankruptcy.
Thanks to its GS and GPRS connection the Gizmondo was supposed to offer multiplayer location-based gaming. The game “Colors” was intended to be the first of this kind, but due to Gizmondo's bankruptcy, it was never officially released.
The company made the headlines when it was revealed that executives were spending the money of the company in luxury cars and one of them, Stefan Eriksson, was a Swedish mobster. The video below highlights the whole story behind the bankruptcy of the company.
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December 1st, 2007, 15:19 Posted By: JKKDARK
via GameGuru
After the launch of the Playstation 3, it is very rare to come across titles that have been exclusively made for its predecessors. But Square Enix had already released a role playing game exclusively for the PS2 in Japan. Now they sent word that Odin Sphere will also be released in Europe as well as other PAL territories.
Odin Sphere is a side-scrolling action title featuring stunning hand-drawn artwork and animations. It also has fully-voiced dialogues along with five playable characters in all. The fates of all the five characters in Odin Sphere are intertwined with the others’. Hitoshi Sakimoto, who has composed music for games like Final Fantasy XII has contributed to this game. Odin Sphere has a nice cooking and alchemy system, which can be used to make powerful attack and recovery items. This is the PAL version of the game and it features a 60Hz display mode as well as an optimized 50Hz display mode. And yes, the in-game text has been fully localized into English, French, German, Spanish and Italian.
John Yamamoto is the president and chief executive officer of Square Enix Ltd. He said, “Odin Sphere embodies the assurance of Square Enix in bringing new experiences to European gamers. This is especially reflected in our partnership with Atlus, allowing Square Enix Ltd. to publish the first non Square Enix title in PAL territories. The wonderfully crafted Odin Sphere is the best possible start to an exhilarating new period for the company.”
Overview of Odin Sphere for PS2: The nations of Erion had always held an uneasy peace, as the various kings and queens watched each other for any signs of weakness. When the country of Valentine is obliterated by the power of an ancient artefact, it sparks a bloody war between the fairies of Ringford and the warriors of Ragnanival. Little do they know that they are acting out an almost-forgotten prophecy: one that, if fulfilled, will lead to the destruction of the entire world. Take control of the warrior princess Gwendolyn, daughter of Odin, and follow the threads of an intricately woven story as you uncover the truth behind the prophecy – and how to bring it to an end.
Odin Sphere has been originally developed by Vanillaware but the localizations have been done by Atlus. It is expected to release in Europe in the early part of next year. The game was first released in Japan and later it was launched in North America. Odin Sphere has received good reviews and gamers in Europe would be glad to have this game for their PS2 consoles.
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December 1st, 2007, 15:29 Posted By: JKKDARK
Someone ported PCSX to Linux. It's a PlayStation emulator.
Download and try here at the official site.
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December 1st, 2007, 15:39 Posted By: JKKDARK
via AC
n a post from Sony's official Playstation blog, Sony reveals a new longer lasting battery for its handheld gaming system, the PSP.
Battery life has always been a concern for Sony and the PSP as one of the main complaints about the PSP has been the short battery life. It can take as little as 3 hours for the PSP's battery to go from fully-charged to empty. In contrast, the battery life of the Nintendo DS is around 10 hours.
The PSP was released in 2005 in the U.S. when Sony decided to go head-to-head with Nintendo and the Nintendo DS. Nintendo has got a monopolistic hold on the handheld gaming market since the released of the Game Boy in the late 1980s. While the PSP is lagging far behind the Nintendo DS in sales, it still managed to capture and maintain a piece of the market share and is selling really well overall; that is something no other competitor has achieved against Nintendo in the handheld market.
The original PSP model (circa 2005- September 2007) comes with a 3.6v (voltage) battery that can hold 1800mAh (Milliamp Hour, or how much energy the battery can hold).
PSP 2000 (otherwise known as PSP Slim & Lite), a remodeling of the PSP, was released in the U.S. in September of this year. In addition to adding new features like TV output, the PSP 2000 is slightly lighter and smaller than the original model. The new model was also more energy efficient as it only needed a 3.6v battery that can hold 1200mAh. Despite having a lower mAh, the battery life of PSP 2000 lasts about as long as the older model.
The PSP Extended Life Battery Kit will come with a 3.6v battery that can hold 2200mAh. The new extended battery will last approximately 20 % longer than the battery for the original PSP model. The PSP Extended Life Battery Kit also approximately doubles the battery life of the PSP 2000.
The new extended battery is thicker than the PSP 2000's battery; fortunately, Sony will include two different battery covers (one colored in piano black, the other in ice silver) for PSP 2000 with the extended battery in the package.
Owners of the older PSP model won't be left out since The PSP Extended Life Battery Kit is compatible with both the original PSP model and the new PSP 2000. The PSP Extended Life Battery Kit will be availble in mid-December at the price of MSRP $44.99.
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comments - Last Comment By Basil Zero
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December 1st, 2007, 17:36 Posted By: wraggster
New version of MAME for the GP2X, with the following news:
Slaanesh:
- Added Knuckle Joe (kncljoe) (from MAME 0.37b12).
- Updated Warp Warp. Now playable with full sound.
- Bug fix to Sega Ninja (and clones) in Sega System 8 driver. Background was not correct.
- Added improved MSM5205 ADPCM sound system. This is currently separated to the old MSM5205 core. Only Knuckle Joe uses this but there is potential to update many other games to the improved MSM5205 (e.g. Rygar).
- Added FRAC definitions (useful for adding MAME 0.36+ drivers).
Franxis:
- Due to the fact the GP2X TV-Out PAL runs at 50 Hz, the video rate is now limited to 50 Hz when using the TV-Out PAL mode, to improve the video output and to avoid slowdowns using the VSync option. Anyway my recommendation to play with TV-Out is: NTSC mode, high overclocking, VSync+DblBuff and frameskip=0.
Grab it here: http://www.talfi.net/gp32_franxis/
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December 1st, 2007, 17:44 Posted By: wraggster
Zodttd has updated his excellent GBA Emulator for the Iphone/Itouch:
gpSPhone v1.0.0 has been released.
So what's new? Here's a look at the readme.txt for more on that:
Changes 1.0.0:
- Switched to using fullscreen landscape view
- Added transparent overlay for improved controls
- Fixed some of my changes back to Exophase's dynarec code.
- Improved performance in some areas of some games. This may be offset by the more intensive rendering to screen.
- Added 8way dpad support and A+B button (bottom right corner) for combo support.
Pending Issues:
- Screen is a bit faded out from landscape mode controller overlay
- Dropped portrait support.
- The 8way dpad is a little too small for some users. It will be adjusted for larger thumbs soon.
- Save states in some games will crash. Try not to save very early into playing a game to avoid this bug.
- Bugs are bound to be found. They will be fixed as asap.
Tips:
- Place your thumb in the center of the 8way dpad and move the direction you want to go in. This works best.
- If you use USA region games, they tend to go faster in gpSPhone due to gpsp_config.txt file configuration for game's idle loop elimination (an optimization).
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comments - Last Comment By gr42178
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December 1st, 2007, 18:30 Posted By: Sonicboy 101
Via Capcom
This news was just confirmed internally, and I wanted people to know ASAP. 
--
After more than 3 years of online service, the external company providing server hosting for both Resident Evil: Outbreak and Monster Hunter has decided to exit the PlayStation 2 online business altogether, with no possibility of outsourcing either the service or the technology.
This means that online gameplay for both games will come to an end on December 31, 2007. Fortunately, the single-player campaigns in both games will be unaffected by this change and will continue to provide hours of entertainment on both PlayStation 2 and backwards-compatible PlayStation 3 hardware. Thank you for supporting Capcom’s online titles over the years!
--
And just so you know, although these are older titles, we did want to make an effort to keep the fans happy and continue supporting online play. We've tried to extend the contract, move it someplace else, etc. It's not happening. The hosting partner (who I guess remains nameless here) is just quitting the business entirely and doesn't want to mess around with the time/money involved in porting anything. Thanks to everyone who has kept these games fun online for so many years.
best,
Seth
Note this is file 1 servers being talked about.
Discuss below via comments
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comments - Last Comment By F9zDark
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December 1st, 2007, 18:52 Posted By: wraggster
New release for PC homebrew fans from Homer (of psp fame)
Alright guys. I finally decided to continue working on Mario again a couple of days ago and I've added some new stuff. Here's the changelog.
NEW: Background Music
NEW: Project data is stored in an mtz
NEW: Game resolution is now 480x480
NEW: Player can Run
NEW: Enemies are saved in the map file
NEW: Enemies can run and stay idly
CHANGE: Maps are totally dynamic (no hardcoded stuff)
CHANGE: Different key layout (Z = Jump, X = Run)
There might be some more, can't really remember :P
Download: Mario and The Ice Princess
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December 1st, 2007, 19:02 Posted By: wraggster
graph05 has updated DsKara, his karaoke application for the DS.
After 2 long weeks (sorry, I had a lot of homework at the end of 1st quarter: s) I return with version 1.2 of DsKara Why 1.2 and not 1.1 I care? Well simply because the editor is included, and now you can create your own karaoke
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December 1st, 2007, 19:05 Posted By: wraggster
Brunni has released a new version of his library for PSP Devs:
An update to this well known library for PSP. Cool changes (namely mp3 support) as well as more robust code makes this library a good choice, especially for people who decided to stick with version 1.0.
New features are:
- ATRAC3(plus) audio support.
- MP3 audio support (untagged, 44 kHz files only).
- Images are now automatically swizzled when loaded, providing a performance boost for new users.
- Analog-to-DPad support.
- Get/SetImagePixel now can work with swizzled images.
http://brunni.dev-fr.org/index.php?page=pspsoft_oslib
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comments - Last Comment By AshtonNewton
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December 1st, 2007, 19:20 Posted By: wraggster
Whilst im sat here at the PC waiting for some interesting news i thought of looking to see what interesting items are coming in the next month or two
Heres the first an official battery charger from Sony

features
Recharges PSP™ and PSP™ Slim & Lite model batteries
Official item
http://www.play-asia.com/SOap-23-83-...j-70-2ee1.html
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comments - Last Comment By koh-kun
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December 2nd, 2007, 11:29 Posted By: wraggster
News/release from zx81:
Hi All,

For those who haven't seen previous versions, Caprice32 is one of
the best emulator of the Amstrad CPC home computer series running
on Windows and Unix, written by Ulrich Doewich.
This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models
(see http://sourceforge.net/projects/caprice32)
What's new in version 1.3.0 :
- Games on disk are now automatically loaded on startup !
- Menu to explore the disk content and possibly load files with
Basic RUN" command
- Add several news options such as one to display (or not) the border
- Code cleaning
How to use it ? Everything is in the README file.
This package is under GPL Copyright, read COPYING file for more information about it.
You can download it on my blog : http://zx81.zx81.free.fr/
Enjoy,
Zx.
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comments - Last Comment By zx-81
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December 2nd, 2007, 11:40 Posted By: wraggster
As if the last two reports about a 32GB Zen from Creative weren't enough for you, here's another for a lazy Saturday. This time, Crave claims to have an unspecified confirmation that a 2GB and 32GB Zen is coming, and it's coming in flash form. Would that make this the highest capacity flash PMP out there? It'd certainly be pipping Sansa to the post.
http://www.engadget.com/2007/12/01/y...-confirmation/
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December 2nd, 2007, 11:46 Posted By: wraggster
A number of Ziff Davis staffers (including a few writers for 1UP, arguably GameSpot's biggest competition) recently crafted an uplifting banner and marched to the GameSpot offices just two blocks away. The demonstration was a response to the recent unexplained firing of GameSpot contributor Jeff Gerstmann. After hearing the rumors that Gerstmann was fired due to pressure from advertisers following his lackluster review of Kane and Lynch, the ZD staff decided to show their support for their fellow gaming journalist.
Patrick Klepek, news editor for 1UP, stressed to us that the rally was not intended to mock Gerstmann or the GameSpot staff. He said he recognizes that "even though 1UP and GameSpot are competition, what's happening over there includes industry-wide ramifications, when the dust finally settles." That is, assuming that the rumors of shady dealings surrounding Gerstmann's termination from the company prove to be true.
While 1UP's status as GameSpot's lead competitor might raise concerns that they're just fueling the anti-CNET fires that have been popping up around GameSpot's forums, it's our opinion that this was a sincere showing of solidarity and good will among video game writers. We certainly hope that GameSpot's staff gets the message.
http://www.joystiq.com/2007/12/01/zi...amespot-rally/
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December 2nd, 2007, 12:45 Posted By: wraggster
News/release from Eelim:
Hello Everyone,
this is my first Post here, and i decided to release the first version
of my Japanese Reading Trainer today.
The written Japanese Language has 3 diffrent Symbol sets,
called Hiragana, Katakana and Kanji, but Kanji is not in the Programm yet.
Features:
Hiragana & Katakana Standard Pronounciation Training
Whats to come in the Future:
Hiragana & Katakana non-Stadard Pronounciation Training
Kanji Pronounciation Training
Word and Sentence Training
More Training Games, Score Keeping, Profiles
Better Visuals

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via eelim
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comments - Last Comment By RevVS
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December 2nd, 2007, 12:53 Posted By: wraggster
Netaro has updated his Invadors game for the PSP, heres the release details:
Changelog:
Some changes in menus.
PowerUP's were added:
- HPplus, which restores your life by 1, or gives you a +1 total life when hp is full.
- Triple bullets, pretty self explanatory
- Powerplus, with every collected, bullets deal more damage.
4 randomized backgrounds, all thanks to Google search engine.
Each new wave of enemies is stronger, so they take more hits to be killed but also yield more points to the score.
Known bugs:
VERY infrequent crashes. I was able to play for whole hour without any problem, sometimes it just comes quick. In all cases the Triple bullet was on, but upon further inspection of code nothing suspicious was found
Also, previous savestate isn't compatible .
Also, Source code distributed under GPL is included in .rar. Please, if you don't mind, check it and tell me, what should i do with it, what improvements could me made.
So, nice time playing it
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via netaro
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December 2nd, 2007, 12:58 Posted By: wraggster
Minishlink has released a new version of his PongClassicDS game with new modes inc a secret mode.
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December 2nd, 2007, 13:02 Posted By: wraggster
Updated release from Vaccha
Introduction:
This is a gambling game similiar to the famous slot (or fruit) machine. But a horizontal, vertical or diagonal line of the same symbol or color or distinct symbols and colors counts as a pay line.
Rules:
1. A horizontal, vertical or diagonal line of the same symbol or color counts as a pay line.
2. A horizontal, vertical or diagonal line of distinct symbols and colors counts as a pay line.
3. A horizontal, vertical or diagonal line of the same symbol or color or distinct symbols and colors counts as a pay line.
Inputs:
1. High: Current high.
2. Coin: Current coins.
3. Paid: Coins paid.
4. O: Change the order. Pad left.
5. R: Change the rule. Pad down.
6. B: Change the bet. Pad right.
7. Grid: Restart. Button Y.
8. Question mark: Help! Button B.
9. Arrows: Shuffle. Button A.
Versions:
0.2.0pre - Some bug fixes and add some documentation. Improved and simplified inputs. diplos logo included.
0.2.1pre - Some bug fixes and a little smaller.
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December 2nd, 2007, 13:28 Posted By: wraggster
Hi all this is a new network wide feature of sorts ill be doing for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system
Firstly heres a look at each system and a description to remind you of the history of the console.

Around 1988 Nintendo was still enjoying the success of it?s NES / Famicom system and didn?t see any need to jump on the 16-bit bandwagon. However the NEC PCengine / Turbografix in Japan, and the Sega Genesis in the US were beginning to dominate the videogame market. Nintendo's jump to 16-bit was no real surprise. Oddly enough Nintendo wanted the original Famicom to be 16-bit, but resources at the time were too expensive to make it happen, but now was the opportunity to take Nintendo to the next level.
The Super Famicom was released in November 1989, and immediately took over 80 percent of the Japanese market. They still had a lot of ground to cover to catch up with the other 16-bit systems. The console itself was quite impressive, and introduced scaling and rotation effects (the famous Mode 7) that could not be duplicated on the other systems.
Nintendo was still slow to release the system overseas. A shortage of supplies, and the fact that the NES was still making money in the US delayed the Super Famicom?s release. The system was finally released in the US on September 1st 1991, and called the SuperNES. The SuperNES was also released in Europe a year later in April 1992.
The SuperNES soon amassed a large library and battled toe to toe with Sega. Their popular character franchises and exclusive games kept them in a heated rivalry. Arcade games played a strong role in the competition. SuperNES got the jump on Sega by releasing the popular arcade title ?Street Fighter 2? with temporary exclusivity. Soon after they lost the edge when they chose to censor another popular arcade fighter ?Mortal Kombat?, which Sega released unedited.
The SuperNES remained popular for the next few years. Sega began introducing game enhancing add-ons such as the Sega CD, and 3D gaming was growing in popularity. Nintendo refused to fall behind the times, and also began working on a CD based add-on. With numerous disagreements with Sony, Phillips, and with production delays, Nintendo scrapped the project. They approached A new developer named Argonaut Software who produced a chip that could be added to game carts. This chip would allow the SuperNES to produce 3D graphics. The SuperFX chip gave the SuperNES new life, and produced popular games such as Star Fox which was released in 1993.
Nintendo continued to use chip enhanced cartridges to maintain the SuperNES?s popularity. Even as 32-bit consoles began to surface, Nintendo continued to surprise gamers. In 1994, Nintendo teamed with a 3rd party developer named RARE. Together both companies produced Donkey Kong Country which used rendered graphics. The game looked as good as first generation 32-bit titles, and kept the SuperNES selling even in a 32-bit generation.
In March 27th of 1998 Nintendo decided to release a scaled down cheaper model Super Famicom in Japan. It was called Super Famicom Jr and retailed for 7,800 Yen. Not only did Nintendo cut the size of the console, but they also cut out the A/V out port and the expansion port. The redesigned model was also released in the US shortly after the debut of Nintendo 64, and called SNES2. Both designs and redesigns of the Super Famicom and SuperNES are shown above.
FACT: Nintendo seemed to get a lot of trouble calls with their NES because gamers had a bad habit of setting drinks on top of it. When they designed the SuperNES, they added rounded edges and raised areas so that you could not set a drink on it. This apparently reduced the amount of troubles called in the United States.
Chip enhanced cartridges kept the SuperNES alive well through the 1990's. Some of the chips included the SuperFX, SuperFX2, DSP1, DSP2, SA-1, C4, SDD1, and lord knows what else.
So now its over to you and we ask whats the greatest Snes Game ever and why? If you cant decide then let us know your favourite 3 
Finally before i cross over to you the info above is from a big friend of DCEmu called DW whos site has expired it seems, hopefully i can get Martin to bring his excellent console history site to DCEmu or at least rehosted.
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December 2nd, 2007, 16:00 Posted By: JKKDARK
New release of the best browser available.
Changelog:
* Firefox 2.0.0.11 fixed a bug introduced by the 2.0.0.10 update in the <canvas> feature that affected some web pages and extensions.
If you still didn't notice there's a new version or you are still with the crappy Internet Explorer/Opera, please download it now 
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December 2nd, 2007, 17:16 Posted By: pooka
Hi all,
Moby Gps-Psp Connecting cable now upgrade to new type(GP2A) supporting PSP-2000(Slim) and audio output, which is more stable and usable. The price is 9.99 USD (w/o shipping fee). Airmail M-Bag shipping fee worldwide only 5.0 USD.
Old GPC0 Type still in stock for 4.99 USD. Plus 5.0 USD shipping fee(same).
Info and Buy Now Paypal feature , pls visit
www.moby.cn
Thks
J5L
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comments - Last Comment By dregelmyller
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December 2nd, 2007, 18:20 Posted By: JKKDARK
From the official site
I hope everybody out there is enjoying 0.9.4 and trying our new online functionality, but for those of you who just managed to get some clean underwear on after the excitement, we have some more news for you, so underwear draw on standby.
From today we will be doing occasional public beta releases! Meaning whatever is on the SVN, you will not have to wait for a year for us to release it. But i will make one note *prepares bold, large text for the few idiots who manage to miss it*
WE WILL NOT BE SUPPORTING BETA BUILDS ON THE FORUM!
I hope everybody can read that, we will not tollerate it, any threads relating to it will be closed and unanswered.
That aside i hope you enjoy your new builds, but be sure to check back occasionally as i won't be informing you of any updates Wink
Head over to the new "Public Beta" section of the downloads page to grab it.
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comments - Last Comment By JKKDARK
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December 2nd, 2007, 19:58 Posted By: wraggster
New from fujah
(translated via google)
This program shows how easy it is *. map files, which LuTileArranger were created in another program Lua to attend. The download comes with the Lua Player Mod 5 of Cools. Lua developers simply copy the code from the index.lua in her script, and you can *. map files sammt the three levels with "loadmap (" maps / map.map ")" load, and with "drawLayer1 ()" , "drawLayer2 ()", "drawLayer3 ()".
Download and Give Feedback Via Comments
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comments - Last Comment By wraggster
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December 2nd, 2007, 20:10 Posted By: wraggster
The ScummVM Team recently posted 2 updates on their site, heres the info:
We are pleased to announce another series of games from HorrorSoft are supported, which use the AGOS engine:
Elvira - Mistress of the Dark
Elvira II - The Jaws of Cerberus
Waxworks (Amiga version only)
Help rescue Elvira in Elvira 1/2, and resolve a family curse in Waxworks.
And also this
ScummVM now adds another freeware title to its list of games: Lure of the Temptress, which was the first game to use Revolution Software's Virtual Theatre engine. Players must help Diermot escape imprisonment, unravel the mysteries surrounding the Skorl occupation of the town, and eventually defeat the evil enchantress that controls them.
Excellent News for fans of ScummVM 
What Is ScummVM?
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC and many more.
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comments - Last Comment By Christuserloeser
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December 2nd, 2007, 20:10 Posted By: wraggster
The ScummVM Team recently posted 2 updates on their site, heres the info:
We are pleased to announce another series of games from HorrorSoft are supported, which use the AGOS engine:
Elvira - Mistress of the Dark
Elvira II - The Jaws of Cerberus
Waxworks (Amiga version only)
Help rescue Elvira in Elvira 1/2, and resolve a family curse in Waxworks.
And also this
ScummVM now adds another freeware title to its list of games: Lure of the Temptress, which was the first game to use Revolution Software's Virtual Theatre engine. Players must help Diermot escape imprisonment, unravel the mysteries surrounding the Skorl occupation of the town, and eventually defeat the evil enchantress that controls them.
Excellent News for fans of ScummVM 
What Is ScummVM?
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC and many more.
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comments - Last Comment By wraggster
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December 2nd, 2007, 20:10 Posted By: wraggster
The ScummVM Team recently posted 2 updates on their site, heres the info:
We are pleased to announce another series of games from HorrorSoft are supported, which use the AGOS engine:
Elvira - Mistress of the Dark
Elvira II - The Jaws of Cerberus
Waxworks (Amiga version only)
Help rescue Elvira in Elvira 1/2, and resolve a family curse in Waxworks.
And also this
ScummVM now adds another freeware title to its list of games: Lure of the Temptress, which was the first game to use Revolution Software's Virtual Theatre engine. Players must help Diermot escape imprisonment, unravel the mysteries surrounding the Skorl occupation of the town, and eventually defeat the evil enchantress that controls them.
Excellent News for fans of ScummVM 
What Is ScummVM?
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC and many more.
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comments - Last Comment By hack.fool
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December 2nd, 2007, 20:10 Posted By: wraggster
The ScummVM Team recently posted 2 updates on their site, heres the info:
We are pleased to announce another series of games from HorrorSoft are supported, which use the AGOS engine:
Elvira - Mistress of the Dark
Elvira II - The Jaws of Cerberus
Waxworks (Amiga version only)
Help rescue Elvira in Elvira 1/2, and resolve a family curse in Waxworks.
And also this
ScummVM now adds another freeware title to its list of games: Lure of the Temptress, which was the first game to use Revolution Software's Virtual Theatre engine. Players must help Diermot escape imprisonment, unravel the mysteries surrounding the Skorl occupation of the town, and eventually defeat the evil enchantress that controls them.
Excellent News for fans of ScummVM 
What Is ScummVM?
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC and many more.
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comments - Last Comment By puslar_t
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December 2nd, 2007, 20:10 Posted By: wraggster
The ScummVM Team recently posted 2 updates on their site, heres the info:
We are pleased to announce another series of games from HorrorSoft are supported, which use the AGOS engine:
Elvira - Mistress of the Dark
Elvira II - The Jaws of Cerberus
Waxworks (Amiga version only)
Help rescue Elvira in Elvira 1/2, and resolve a family curse in Waxworks.
And also this
ScummVM now adds another freeware title to its list of games: Lure of the Temptress, which was the first game to use Revolution Software's Virtual Theatre engine. Players must help Diermot escape imprisonment, unravel the mysteries surrounding the Skorl occupation of the town, and eventually defeat the evil enchantress that controls them.
Excellent News for fans of ScummVM 
What Is ScummVM?
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC and many more.
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comments - Last Comment By wraggster
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December 2nd, 2007, 20:10 Posted By: wraggster
The ScummVM Team recently posted 2 updates on their site, heres the info:
We are pleased to announce another series of games from HorrorSoft are supported, which use the AGOS engine:
Elvira - Mistress of the Dark
Elvira II - The Jaws of Cerberus
Waxworks (Amiga version only)
Help rescue Elvira in Elvira 1/2, and resolve a family curse in Waxworks.
And also this
ScummVM now adds another freeware title to its list of games: Lure of the Temptress, which was the first game to use Revolution Software's Virtual Theatre engine. Players must help Diermot escape imprisonment, unravel the mysteries surrounding the Skorl occupation of the town, and eventually defeat the evil enchantress that controls them.
Excellent News for fans of ScummVM 
What Is ScummVM?
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC and many more.
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comments - Last Comment By wraggster
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December 2nd, 2007, 20:10 Posted By: wraggster
The ScummVM Team recently posted 2 updates on their site, heres the info:
We are pleased to announce another series of games from HorrorSoft are supported, which use the AGOS engine:
Elvira - Mistress of the Dark
Elvira II - The Jaws of Cerberus
Waxworks (Amiga version only)
Help rescue Elvira in Elvira 1/2, and resolve a family curse in Waxworks.
And also this
ScummVM now adds another freeware title to its list of games: Lure of the Temptress, which was the first game to use Revolution Software's Virtual Theatre engine. Players must help Diermot escape imprisonment, unravel the mysteries surrounding the Skorl occupation of the town, and eventually defeat the evil enchantress that controls them.
Excellent News for fans of ScummVM 
What Is ScummVM?
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC and many more.
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comments - Last Comment By wraggster
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December 2nd, 2007, 20:26 Posted By: wraggster
Goity posted this news/release:
I updated Phishy to have touch screen support but having no f200 I'm not sure how well it works. Can anyone test for me?
http://www.megaupload.com/?d=V9JIM05W
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comments - Last Comment By wraggster
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December 2nd, 2007, 20:28 Posted By: wraggster
New from Cid2mizard:
This is a new version of my drive for audio files. Raw, I corrected a bug present in the buffer reported by graph05 thank you, I also corrected a bug present in the Timer, and then 2 or 3 junk.
http://cid2mizard.dev-fr.org/p3769/2...er-raw-v3.html
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comments - Last Comment By wraggster
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December 2nd, 2007, 20:35 Posted By: wraggster
Lino has updated the plugin for his DS Emulator iDeaS:
Updating for this plugin, a lot of the fix thanks also to RockmanForte and Poki#3
http://www.ideasemu.org/
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comments - Last Comment By wraggster
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December 2nd, 2007, 20:40 Posted By: wraggster
t’s the holiday season, and major game companies have started to release many of their biggest and most expensive titles of the year. While there are sure to be some gems among the general blaring of marketing hype and hyperbole, we felt that this might be a good time to reflect on some of this year’s quieter releases: games that are simple, elegant, fresh, and, best of all, absolutely free.
We’ve scoured the net for this year’s freeware game releases and have compiled a list of ten outstanding free games. Games were selected based on popularity and critical reception at a number of review and discussion sites, as well as a healthy dose of our own personal bias.
Given the diverse nature of the free games on this compilation, we decided not to list them in order (but, rather, alphabetically), and hence not to crown a “best overall game”. Each of the games on this list is virtually guaranteed to entertain and is well worth checking out.
Full details --> http://www.midnightsynergy.com/newsl...e014/page2.htm
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comments - Last Comment By wraggster
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December 2nd, 2007, 20:46 Posted By: wraggster
ProfJonathan writes
"My daughter just got a DS from the grandparents for her 6th birthday. She's only beginning to read, but wants a bunch of games of her own rather than just playing her older brothers' games. She got Nintendogs with the DS, so that's taken care of, but other relatives are asking what she might want. Can anyone recommend some good DS games that don't require reading skill, that might be age-appropriate and interesting for a 1st grade girl?"
Wouldn't it be creepy if the kid had a really good brain age?
http://games.slashdot.org/article.pl.../12/02/1427241
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comments - Last Comment By crookedmouth
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December 2nd, 2007, 21:31 Posted By: bandit
XCM White 360 HDMI 1080i Cable
Manufacturer: XCM
Site: Buy from Goldenshop
Price: $65.00
Overview : Another exclusive product from XCM, this cable will let you connect your non HDMI Xbox 360 with an HDMI cable to a HDTV or DVI monitor with a high resolution signal of 1080i thanks to XCM HDMI 1080i Cable for Xbox 360 without HDMI Port.
You can now enjoy the same resolutions than people with Xbox 360 Elite!
Features :- High quality 3rd party product.
- Converts the analog signal to digital signal and acts as a HDMI digital signal solution for HDMI-less Xbox 360's.
- Comes extra RCA sockets and optical socket for connection to speakers.
- Comes with a HDMI to DVI adapter - can be used on a PC monitor as well as a HDTV.
Quality/Usability : Recently within the past year, Microsoft has started to include HDMI port to all Xbox 360 consoles. Unfortunately, for those early adopters playing on a HD TV/monitor are left with a HDMI-less Xbox 360 unless they went out and bought a new Xbox 360 with HDMI port on it.
But those who's original white Xbox 360 didnt succumb to the RRoD (Red Ring of Death) and/or still have the original white Xbox 360, can now have the same ability to play in HD just like all new owners of the Xbox 360. XCM has filled that void by releasing a White 360 HDMI 1080i Cable. Included is HDMI cable, HDMI to DVI adapter, and XCM's nifty device that converts signal to HD.
Setup is fairly easy (video below). With the HDMI 1080i Cable, you'll get up to 1080i output from your original white Xbox 360. The same as if you were to get a Xbox 360 Premium, Elite or Halo 3 edition. To get this setup, simply connect the device to the back of the Xbox 360. Take the HDMI cable and connect it to the other end of the device and the other end of the cable to your monitor/HD TV. If you dont have a HDMI port on your monitor, you can use the included HDMI to DVI adapter.
Connect via HDMI
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