Above is the first proper look at the prototype, "probably going to change a lot" vision of Super Meat Boy on iOS. No, this isn't an April Fools' joke, unless Team Meat have decided to reveal sensible, already-announced information as part of its months-long ruse to get everyone excited for mobile SMB before stripping it away entirely -- a plan they decided to ditch once they realized what a genuinely good idea that is. However, we really don't think that's the case here.

In February Team Meat's Edmund McMillen divulged the first details of SMB on iOS, saying that if the idea was good enough, they would create it as an entirely new game without the "$#@!ty touch controls" standard in most mobile touchscreen titles. Looks like the idea was good enough.

Mobile SMB is "a feature-length touch-controlled platformer SPECIFICALLY designed for Touch devices," McMillen wrote today, continuing to say it isn't "a $#@!ty port of an existing game with non-tactile buttons spread all over the screen blocking the player's view and making for frustrating controls" or "theSuper Meat Boy you're used to: There are aspects of Super Meat Boy in there, obviously, but this is a brand new game with new art, new sound, everything."
http://www.joystiq.com/2012/04/01/mo...-this-may-not/