wraggster
February 17th, 2009, 20:59
News/release from lokiare1 (http://www.psp-hacks.com/forums/f141/alpha-release-merc-roid-3d-metroid-clone-t234309/)
Merc Roid v.0.25 (Alpha)
Ok, I've updated Merc Roid with many things. I've created a few new levels. I've added lava (damage, visual, and liquidyness). You can now pick up any upgrades that I put in a level. You can travel from one level to another (I don't have a loading screen yet, but it is relatively quick to load each level). I've added a few sound effects, but they are slow to load, and I've had some crash problems with them. I haven't changed the screenshots yet, but I will later. In 0.25 I've added the door shield that can require any attack type to open. I've implemented the missile pickup (you start with 10 I think each tank adds 5 more.) I've created the first boss, but he is not playable until the next update.
Controls:
L-Button - Jump (later I will have a system where you jump higher/further based on how much you do it).
R-Button - Shoot, hold for charge beam (shoots missiles when in missile mode, appears to charge but has no effect on the fire-power when in missile mode)
Analog-Nub - Aims the gun (moves the camera)
Triangle - Moves forward (move speed will vary based on how much you move)
Square - Strafe left.
Circle - Strafe right.
Cross - Move Backward.
Select - Switch between missiles and beam mode
Things still to do:
Create a story-line.
Create a menu screen.
Add a save feature.
Add doors that only open based on the attack that is used against them.
Add more monsters.
Add a few boss monsters.
Add zones that have different affects (water slows jump, move, and gravity speed, etc. etc...)
Download and Give Feedback Via Comments
Merc Roid v.0.25 (Alpha)
Ok, I've updated Merc Roid with many things. I've created a few new levels. I've added lava (damage, visual, and liquidyness). You can now pick up any upgrades that I put in a level. You can travel from one level to another (I don't have a loading screen yet, but it is relatively quick to load each level). I've added a few sound effects, but they are slow to load, and I've had some crash problems with them. I haven't changed the screenshots yet, but I will later. In 0.25 I've added the door shield that can require any attack type to open. I've implemented the missile pickup (you start with 10 I think each tank adds 5 more.) I've created the first boss, but he is not playable until the next update.
Controls:
L-Button - Jump (later I will have a system where you jump higher/further based on how much you do it).
R-Button - Shoot, hold for charge beam (shoots missiles when in missile mode, appears to charge but has no effect on the fire-power when in missile mode)
Analog-Nub - Aims the gun (moves the camera)
Triangle - Moves forward (move speed will vary based on how much you move)
Square - Strafe left.
Circle - Strafe right.
Cross - Move Backward.
Select - Switch between missiles and beam mode
Things still to do:
Create a story-line.
Create a menu screen.
Add a save feature.
Add doors that only open based on the attack that is used against them.
Add more monsters.
Add a few boss monsters.
Add zones that have different affects (water slows jump, move, and gravity speed, etc. etc...)
Download and Give Feedback Via Comments