wraggster
September 20th, 2009, 10:12
http://i1.tinypic.com/53jqmwk.jpg
Kreationz (http://forums.daedalusx64.com/viewtopic.php?f=52&t=1199) has posted a new release of the Nintendo 64 Emulator for PSP, these releases arent classed as stable but are ruddy decent anyway :)
Heres whats new:
- Debug console should not be initialized in Release mode - Salvy
- Reverted Change to GBI2_ModifyVtx from Rev 416 (Fixes a couple titles that broke) - Salvy
- Removed CFW 3.71 support (We require higher firmware anyway, fixes a few warnings)
- Properly defined the FlatShadeDisabled hack and Added to options on Debug Build
- Reduced Slim RAM cache for texels to same size as Phat (Large Cache is no longer needed and doesn't improve performance and can be used elsewhere)
- Reduce Texel Cache size after large Texel ( >64K ) is used. Fixes crash on Phat (Tetrisphere goes in game on Phat and SSV doesn't crash when using select.)
- Reduced intrafont memory usage (Used low mem font options)
- Changed default deadzone to 28 to work better with "Well loved" PSPs
- Cleaned-up more compiler warnings
Download Here (http://www.dcemu.co.uk/DaedalusX64AlphaRev430.zip) and Give feedback Via comments
Kreationz (http://forums.daedalusx64.com/viewtopic.php?f=52&t=1199) has posted a new release of the Nintendo 64 Emulator for PSP, these releases arent classed as stable but are ruddy decent anyway :)
Heres whats new:
- Debug console should not be initialized in Release mode - Salvy
- Reverted Change to GBI2_ModifyVtx from Rev 416 (Fixes a couple titles that broke) - Salvy
- Removed CFW 3.71 support (We require higher firmware anyway, fixes a few warnings)
- Properly defined the FlatShadeDisabled hack and Added to options on Debug Build
- Reduced Slim RAM cache for texels to same size as Phat (Large Cache is no longer needed and doesn't improve performance and can be used elsewhere)
- Reduce Texel Cache size after large Texel ( >64K ) is used. Fixes crash on Phat (Tetrisphere goes in game on Phat and SSV doesn't crash when using select.)
- Reduced intrafont memory usage (Used low mem font options)
- Changed default deadzone to 28 to work better with "Well loved" PSPs
- Cleaned-up more compiler warnings
Download Here (http://www.dcemu.co.uk/DaedalusX64AlphaRev430.zip) and Give feedback Via comments