Kaiser
August 31st, 2006, 20:22
Kagato (http://www.dcemu.co.uk/vbulletin/showthread.php?t=34148)from our forums has released a two new homebrew eboots. Here is what he had to say.
By popular demand, I'm making Electris and Reactor available as stand-alone eboots.
These eboots are configured for firmware 1.5.
2.x users should stick with the Lua versions of the games for now.
Thanks go out to Zion (http://zion.dcemu.co.uk/) for his tips on using PSPBrew to edit the LuaPlayer eboot.
I thought I'd need to recompile it from source, but PSPBrew meant I could have them up and running straight away...
Electris remains at version 1.0 at this stage, and is essentially unchanged.
Reactor has been updated to version 1.3, as I found that it ran considerably faster stand-alone. (I guess Lowser must have been consuming resources in the background.)
The game was synced to screen refresh, so if processing one "tick" took just slightly longer than 1 refresh, it would play at ~30fps (which was typical before); if it took slightly less, it would play at ~60fps -- ie, double the speed
This was unacceptable from a gameplay perspective, so in version 1.3 the proton's velocity is now Timer based. The framerate may change with CPU load, but the game should play at a constant speed regardless.
I've also updated the particle sprites to have a chrome appearance, as a small visual cleanup.
Enjoy...
You can also check out his site @ studiokagato.com
Download and Give Feedback Via Comments
By popular demand, I'm making Electris and Reactor available as stand-alone eboots.
These eboots are configured for firmware 1.5.
2.x users should stick with the Lua versions of the games for now.
Thanks go out to Zion (http://zion.dcemu.co.uk/) for his tips on using PSPBrew to edit the LuaPlayer eboot.
I thought I'd need to recompile it from source, but PSPBrew meant I could have them up and running straight away...
Electris remains at version 1.0 at this stage, and is essentially unchanged.
Reactor has been updated to version 1.3, as I found that it ran considerably faster stand-alone. (I guess Lowser must have been consuming resources in the background.)
The game was synced to screen refresh, so if processing one "tick" took just slightly longer than 1 refresh, it would play at ~30fps (which was typical before); if it took slightly less, it would play at ~60fps -- ie, double the speed
This was unacceptable from a gameplay perspective, so in version 1.3 the proton's velocity is now Timer based. The framerate may change with CPU load, but the game should play at a constant speed regardless.
I've also updated the particle sprites to have a chrome appearance, as a small visual cleanup.
Enjoy...
You can also check out his site @ studiokagato.com
Download and Give Feedback Via Comments