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View Full Version : ScummVM 0.11.1 "Fixed exist()nce" sees the light !



wraggster
March 1st, 2008, 02:35
News/release from the ScummVM Site: (http://www.scummvm.org/?shownews=20080229.xml)


ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.

We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

Heres whats new:


Ports:
- Revived the PS2 port.
- Revived the BeOS port.

SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.

AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.

Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.

SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.

Download the PSP Version and Give Feedback Via Comments

jurkevicz
March 1st, 2008, 02:53
Great! Downloading right now.

No_one_in_particular
March 1st, 2008, 05:05
Great stuff, mid-way through Broken Sword at the moment. Fantastic app.

bah
March 1st, 2008, 10:26
Updates to this brilliant app are always appreciated. :)

kyyubidx
March 1st, 2008, 12:47
just found out that i can play "The Curse of Monkey Island" on my PSP xD AWESOME!! 0.98GB though o.O

bah
March 1st, 2008, 14:16
kyyubidx: Does the game contain a file named monster.sou that is the majority of the games size?
If so you can compress it into mp3 audio to reduce the size.

JKKDARK
March 1st, 2008, 14:29
Great release, and available for all the platforms! :D

kyyubidx
March 1st, 2008, 23:04
how do i convert it to mp3? as i normally would any other file?

edit: i can't seem to be able to find that file...

bah
March 2nd, 2008, 04:53
The talkie version of lucasarts scumm games had 1 huge file called monster.sou.

If that game didn't have one then the info isn't much good to you but:

On the scummvm download page (http://www.scummvm.org/downloads.php) there is a download called tools - windows zipfile.
You download that, extract it and use the program 'compress_scumm_sou.exe' (though the command line) to compress the monster.sou (archive of .wav audio) to monster.so3 (archive of mp3 audio).

I played DOTT all the way though with an early PSP release of SCUMMVM and it ran flawlessly.