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  • wraggster

    by Published on January 16th, 2007 18:31

    via ign

    Following last year's surprise retail performance from Metal Gear Solid Portable Ops, it looks like Japan is getting set for another PSP hit. A well-known retailer blog reports today that retail orders for Monster Hunter Portable 2nd, due for Japanese release on February 22, are closing in on the 500,000 mark.

    Such demand is rare for PSP titles. In fact, the blog states that only two titles, SD Gundam G Generation Portable and Portable Ops, have seen initial orders top the 150,000 mark.

    This success shouldn't come as too much of a surprise given sales of the original. Monster Hunter Portable (known as Monster Hunter Freedom in America) sold over 650,000 units through its standard edition. On top of this, the blog reports that the game's budget version sold 200,000 units, placing the Capcom title well above the system's previous hot shot, Minna no Golf Portable. ...
    by Published on January 16th, 2007 18:30

    via IGN

    We can exclusively reveal the first shots of SEGA Rally on PS3 - the newest entry in SEGA's mud-slinging driving game. Speed freaks with a fetish for filth will be delighted to hear the game's set to speed onto Sony's next-gen console this winter.

    While these screens might not be actual in-race footage, they show off SEGA Rally's in-game engine splendidly, being "indicative" (according to a UK SEGA representative) of the final PS3 release.


    While actual gameplay details are thin on the ground, its already evident that SEGA's upping the detail factor from previous iterations of the game, with cars spattering up mud and carving through the dirt, much like PS3's other big racing game MotorStorm. Of course, questions remain including whether the weight of your car, size of your tyres and speed will affect those next-gen physics, but then that's what relentless future preview coverage is for, right? Similarly, time should reveal the extent of SEGA's damage engine - and, frankly, if we don't get scratched paintwork, crumpled bumpers and flailing car parts ricochetting through the air, we'd be very surprised.

    Don't fret though, SEGA is promising more concrete information on SEGA Rally PS3 soon.

    Screens Via Comments ...
    by Published on January 16th, 2007 18:26

    New from SuccessHK



    Arthur and the Invisibles is a magical adventure where you'll discover another world in the backyard! When a boy named Arthur is visiting his grandmother, he begins exploring for treasure in the backyard. While there, he stumbles on the miniature world of the Invisibles. Arthur himself is transformed into an Invisible and soon meets two companions: Princess Selenia and her brother Betameche. With his two new friends, Arthur embarks upon an extraordinary adventure that is rich in surprise and intense action. ...
    by Published on January 16th, 2007 18:24

    New from SuccessHK



    Directly inspired by world famous film director and writer Luc Besson's upcoming animated film of the same name, the Arthur and the Minimoys game follows the film's storyline and features eye-popping graphics and technical innovations. Arthur is a young boy on vacation at his grandmother's house. While searching for a mysterious lost treasure in the backyard ,he stumbles upon the miniature world of the Invisibles. Arthur himself is transformed into an Invisible and soon meets two companions: Princess Selenia and her brother Betameche. With his two new friends, Arthur embarks upon an extraordinary adventure that is rich in surprise and intense action. ...
    by Published on January 16th, 2007 18:16

    via register

    Apple's iPhone is unlikely to become a gateway device for mobile malware, Symantec says.

    The handset will run an operating system based on Mac OS X, thus opening the possibility that the small number of viruse targeting the platform might be re-purposed to infect iPhone.

    However, Concerns about possible mobile infestation of iPhones are "premature" at worst according to Eric Chien, an anti-virus researcher at Symantec.

    For one thing the iPhone will be locked down so that consumers will be able to install only selected third party applications. While not dismissing the possibility that iPhone-specific malware could be created, Chien reckons it won't reach the levels currently seen with smart phones running Symbian OS. Nonetheless, vulnerabilities in Mac OS X could create future problems, he warns.

    "The likely vectors of infection will be via any vulnerabilities on the device that allow code to execute. Unfortunately, just a single malware writer taking advantage of a single vulnerability could cause havoc, but for the most part such attacks will be limited," he writes.

    "If the iPhone remains a closed device with not even Java applications or widgets let alone native code, the risk of infection becomes orders of magnitude lower."

    Even though the iPhone is "locked down", interest in the technology is likely to spur the creation of home-brew hacks. The motives of these users is simply to run their own code on the phone, but the techniques pioneered by tech enthusiasts might be re-purposed for more malign purposes.

    "Once they install and execute unknown code on their device, there is always a chance of executing malicious code. This scenario happened in the past with the Sony PSP and PSPBrick Trojan," Chien notes.

    A mono-culture of devices running the same OS, knowledge among hackers about how software on the device works have been factors driving the creation of numerous items of malware on Windows PCs and the reason why mobile malware, despite considerable hype from some quarters, has been mercifully rare. Chien concludes that this is unlikely to change much with the arrival of iPhones later this year. ...
    by Published on January 16th, 2007 18:14

    New game released for Nintendo DS:



    features
    Draw Wario's eight disguises: By sketching a symbol on Wario, the player puts Wario in outfits that give him powers, such as Thief Wario's tackles and Cosmic Wario's laster blasts. The player also uses the stylus to wield powers.
    Explore environments: Wario travels the globe in ten missions that span nine exotic locations. The player must attack many enemies found in each location and also use Wario's disguises to get past puzzling obstacles.
    Play mini-games to unlock chests: To pick the lock of each chest, the player must play one of eight stylus-driven mini-games that grow more difficult as the game progresses.

    description
    When Wario sees a television series about a thieving master of disguises, he dives through the TV screen, steals the theif's quick-change wand and takes over the whole show. Episode after episode, he breaks into exotic locations, like a luxury liner, watery ruins and an Egyptian pyramid!

    More Info Here --> http://www.play-asia.com/SOap-23-83-...j-70-1pnq.html ...
    by Published on January 16th, 2007 18:12



    Play Asia have today announced preorders for the US Version of Wii Play which also features a Wiimote Controller in the package.

    More details Here --> http://www.play-asia.com/SOap-23-83-...j-70-1so2.html ...
    by Published on January 16th, 2007 18:09

    New from Play Asia:



    features
    Revolutionary Fun: With hundreds of microgames,this game is just as wild as you'd expect from the name WarioWare, but the game play has been revolutionized. Under Wario's tutelage and with the help of the Wii Remote, players will swing, spin and squat their way to victory.
    Tons and Tons of Microgames: With more than 200 lightning-quick microgames and controls that range from scribbling to flailing, WarioWare: Smooth Moves takes interactive gaming to a whole new level. All players need is confidence, a Wii Remote and their best moves.
    Off-Screen Party: With games that are as much fun to play as they are to watch people play, WarioWare: Smooth Moves brings the party to its feet. It's hilarious for players and audiences alike.

    description
    The WarioWare team took an idea so wacky, it could only be made with the latest technology: the Wii Remote controller! Wario stumbles into an old building called the Temple of Form. Inside, he finds a mystical treasure called the Form Baton. There are many ways to hold and move the baton (called "forms"), and legend has it that if the holder follows the forms, he can overcome any challenge. With this discovery, the form craze spreads and soon everybody is doing their best to master the moves.

    More info /buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1pp1.html ...
    by Published on January 16th, 2007 18:04

    via joystiq

    Smooth Moves is certainly no 'Game of the Year,' but it's hard to imagine a Wii owner who won't be adding this game to the collection. It's almost a necessity, as it unlocks all of the wonderful, albeit odd, potentials of Wii's technology. WarioWare is a madcap tutorial tool.

    It's unfortunate, as Eurogamer seems to allude below, that Smooth Moves has been billed to be more than what it is (a series of microgames). This is Wii's first significant title of 2007; and Smooth Moves will have to carry the associated burden for months to come. As such, the game will surely lead to disappointment for some. Still, there's no denying that WarioWare is capable of offering the premiere Wii experience.

    GameSpot (91/100) - "The game comprises more than 200 "microgames" ... But because this is a Wii, and not a DS, the range of these games has greatly expanded ... In a technical sense, some of WarioWare looks like absolute garbage. But that's only because there's such a huge variety of very deliberate visual styles ... this is a fantastic-looking game, especially in 480p ... it's also a terrifically charming, funny, and nefariously addictive game that you can play alone. But it gets even better when you have a crowd on hand to witness the weirdness with you."

    IGN (82/100) - "What really makes WarioWare: Smooth Moves a great introductory title is the sheer amount of style that went into the game ... and the crisp look of Smooth Moves leaves the GameCube version [Mega Party Game$] in the dust ... this version wraps the games up in a more entertaining, stylized, and polished way ... Smooth Moves still has a few downsides that up the learning curve substantially ... the game will make use of the Wii's IR sensor ... [so] it can be a hassle to have a mini-game failed because the Wii-mote wasn't technically pointing at the TV like it should have been ... It's not perfect, it isn't the best in the series, but WarioWare: Smooth Moves is an essential piece of the Wii collection, as it's as much fun ripping through it in single player adventures as it is to shove the controller off on unsuspecting houseguests or non-gamers months and years down the road."

    EuroGamer (70/100) - "[What] differentiates Smooth Moves from the existing WarioWare titles is that it grants players a degree of prior explanation to the various control 'poses' you must adopt ... And once you've familiarised yourself with all 19 forms in rapid succession, the game becomes less about being introduced to new control systems, and, thankfully, more about the hilarity involved in engaging with all 200 microgames ... Just like the GameCube version [Mega Party Game$], though, there's not a huge amount of mileage to be had out of playing it in single-player mode ... you'll romp through them in a couple of hours ... As with all the WarioWare games to date, the stylised visuals are about as deliberately simplistic as any game out there, but nevertheless have a huge amount of charm despite the familiarity ... If there's one overriding criticism, though, it's the feeling that the game's building up to something, but that something never really arrives ... we can't deny that we were expecting much more from Nintendo. The way the game utilises the controller is beautiful and - as ever - the humour superb, yet it's a game short on long-term appeal because it never really dares to test players. Much like Touched! [DS], its focus appears to be more of a snappy technology demonstration than of providing a lasting challenge, and it's puzzling why Nintendo and Intelligent Systems couldn't have delivered on both counts." ...
    by Published on January 16th, 2007 18:03

    via joystiq

    Weally. In posting his impressions of Wario Ware: Smooth Moves, Chris Kohler at Game|Life adds yet another title to his 4:3 Hall of Shame. Joining Rayman: Raving Rabbids and Trauma Center: Second Opinion, Wario's waggle-fest only supports a 4:3 display ratio, generally known as fool fullscreen. While it's easy to agree that the lack of proper widescreen support doesn't impact on the game's fun, it still remains an annoying oversight, especially for HDTV owners.

    The Wii's shunning of HDTV support is an understandable topic (and already debated to death), but inconsistent EDTV and widescreen support just seems lazy in the year 2007. Several Gamecube and PS2 games provided different display modes -- heck, a widescreen mode is one of the selling points for the Wii version of The Legend of Zelda: Twilight Princess. Come on Nintendo, put things in perspective here. ...
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