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  • Nintendo Wii News

    by Published on August 21st, 2018 23:24
    1. Categories:
    2. Nintendo Wii News

    Tantric, Zopenko, Askot have released a new version of the Nes Emulator for the Nintendo Switch:

    Changelog:

    * Updated to the latest FCEUX core
    * Allow loader to pass two arguments instead of three (libertyernie)
    * Added PocketNES interoperability (load ROMs and read/write SRAM)
    * Added option to not append " Auto" on saves
    * Added soft and sharp video filtering options
    * Removed update check completely
    * Compilation fixes for DevkitPPC

    Download https://github.com/dborth/fceugx

    via https://www.nintendomax.com/viewtopi...42cfff2198b7f2 ...
    by Published on August 19th, 2018 22:35
    1. Categories:
    2. Nintendo Wii News

    Wiimpathy has released a new version of the Tandy CoCo/Dragon32 emulator for the Nintendo Wii:

    Xroar 0.4

    * Long filenames truncated in the file browser.
    * Moved options in the menus to compensate crt overscan.
    * Recompiled with DevkitPPC 31 and latest SDL-wii.
    * Some cleanups.

    download https://github.com/Wiimpathy/Xroar-Wii

    via https://www.nintendomax.com/viewtopi...cf9bb05fecae90 ...
    by Published on August 19th, 2018 22:31
    1. Categories:
    2. Nintendo Wii News

    dborth has released a new version of the Snes Emulator for the Nintendo Wii:

    [4.3.8 - August 16, 2018]

    * Partially update core to 1.56 (with less accurate but faster Blargg audio core)
    * Improved audio synchronization with dynamic rate control - fixes audio crackles
    * Memory optimizations to free up more MEM1 for Snes9x
    * Disable multi pixel format support for a speed boost
    * Add MSU1 support (thanks qwertymodo!)
    * Add BPS soft-patching support (thanks qwertymodo!)
    * Allow loader to pass two arguments instead of three (libertyernie)
    * Backport some MSU1 fixes from snes9x
    * Fix a few potential crashes caused by the GUI
    * Compiled with latest libOGC/devkitPPC
    * Remove update check completely.
    * Compatibility fixes for newer devkitppc.
    * Compile fixes for Gamecube
    * Compile fixes for Linux

    download https://github.com/dborth/snes9xgx

    via https://www.nintendomax.com/viewtopi...cf9bb05fecae90 ...
    by Published on July 30th, 2018 21:34
    1. Categories:
    2. Nintendo Wii News

    New from Wiimpathy:

    Beebem Wii
    Introduction

    Beebem Wii is a port of Beebem gp2x(0.6-1), a BBC micro emulator. It's a computer by Acorn Computers released in the 1980s.
    LOADING GAMES

    If you load Beebem from the Homebrew channel as a standalone homebrew, the default softwares folder is /apps/beebem/discs. Copy your .ssd or .dsd games in this folder.

    To load a program, open the main menu, chose 'Run new game', and select the file. It will try to start the file automatically. By default, some Wii controllers buttons are mapped to BBC keys. You may need to reconfigure the buttons per game. Go to 'Configure game buttons', change the keys and select 'Save game configuration'. The configuration file will be saved in /apps/beebem/kbd. A virtual keyboard is also available in-game.
    CONTROLS

    Wiimote:

    A : Confirm
    B : Back
    + : Open virtual keyboard
    Home : Open main menu

    Classic controller:

    A : Confirm
    B : Back
    + : Open virtual keyboard
    Home : Open main menu

    GameCube controller:

    A : Confirm
    B : Back
    R : Open virtual keyboard
    Start : Open main menu

    GAME OPTIONS

    Here are the available settings in the 'Configure game options' :
    Audio

    Audio latency : When enabled, the sound is better. It's particularly useful for music since it drops less samples, but it adds a delay and sound effects loses sync.

    Video

    Top/Centered/Bottom/Scaled : It's scaled by default, it's the only option to show the whole screen by removing some lines. The BBC is 320256 and here we're at 320240.

    Use 240p mode : Enable double strike mode for low resolution display.

    Enable Bilinear filter : Toggle filter between sharp or smooth pixels.

    Nudge CRT (useful for FireTrack/Castle Quest etc) : This shifts the display vertically.

    Floppy drives

    floppy 0/1 R/W : Enable floppies read/write access.

    PLUGIN

    Beebem can be used as a plugin in WiiFlow or any compatible plugins loader. You'll find the necessary files in WiiFlow/plugins. By default, the plugin looks for the games in a /roms/BBC folder that you'll need to create. Edit bbc.ini file if you want a different path (romdir).
    NOTES

    One extra button (Wiimote -/GC Z) can also be configured, but is not accessible in the menu. You have to edit the mapping files (.kbd) manually. Change this P1_MINUS value per game or globally in /apps/beebem/config/default.kbd.

    Another option you can edit is DISABLE_CURSOR. Change value to YES to hide the cursor(not tested!).

    All credits go to the original beebem authors. Dedicated to 'the Wii scene is dead' people. It's 2018 and there are still updates for Genesis Plus GX, Snes9x GX, USB loader GX, WiiFlow Lite etc. And there's a new homebrew game called Newo Asteroids too.

    download https://github.com/Wiimpathy/BeebemWii

    via https://www.nintendomax.com/viewtopi...29e6a8e54520fb ...
    by Published on July 30th, 2018 21:11
    1. Categories:
    2. Nintendo 64 News,
    3. Nintendo DS News,
    4. Nintendo 3DS News,
    5. Nintendo Wii News,
    6. Gameboy News,
    7. GBA News,
    8. Nes News,
    9. Wii U News,
    10. Nintendo Switch

    It seems that Nintendo are getting pissy against sites offering roms of their Systems, heres the news:


    • The sites are among the most notorious online hubs for pirated games, according to Nintendo, and face millions of dollars in potential damages. With the launch of NES Classic Games on their Nintendo Switch coming up soon in September, it means we are in for another wave of crackdowns by big 'N' over any site that offers Emulators or Retro ROMs for playing Nintendo games on other platforms.
      This week, Nintendo took two of these sites to court. In a complaint filed at a federal court in Arizona, the game publisher sues LoveROMS.com and LoveRETRO.co for copyright and trademark infringement.

      Both sites are believed to be operated by Jacob Mathias and his Arizona company Mathias Designs LLC. They offer access to a wide variety of ROMs, including many Nintendo games.

      “The LoveROMs and LoveRETRO websites are among the most open and notorious online hubs for pirated video games,” Nintendo writes in the complaint.

      “Through the LoveROMs and LoveRETRO websites, Defendants reproduce, distribute, publicly perform and display a staggering number of unauthorized copies of Nintendo’s video games, all without Nintendo’s permission.”

      In addition to the copyrighted games, the sites also distribute proprietary BIOS software, while using trademarked logos and characters, Nintendo notes.

      While some ROMs sites may be hobby projects, Nintendo sees these two sites as professional operations that profit from its works.

      “Defendants are not casual gamers but are instead sophisticated parties with extensive knowledge of Nintendo’s intellectual property and the video game industry more generally,” the company notes.

      Through the lawsuit, which also lists a count of unfair competition, Nintendo hopes to shut both sites down. The company requests statutory damages of $150,000 per infringing Nintendo game and up to $2,000,000 for each trademark infringement.

      This means that, with more than 140 copyrighted titles and 40 trademarks on the record, theoretical damages could go up to a staggering $100 million.

      Nintendo further requests a permanent injunction ordering the sites to stop their infringing activities while handing over domain names to the game publisher. At the same time, Nintendo wants the operator of the sites to reveal the sources for the infringing ROMs.
      Click to expand...
      As noted above, Nintendo is demanding a list of all 'uploaders' that filled up the site with these nasty illegal backup ROMs, so if you were nice sharing member, get ready to receive a letter if the site's owner caves into all the pressure from the lawyers, but so far he still fighting and operating the sites.

      NEWS SOURCE: Nintendo Sues Console ROM Sites For ‘Mass’ Copyright Infringement (via) TorrentFreak

      via
      https://www.maxconsole.com/threads/n...ngement.47524/
    ...
    by Published on June 19th, 2018 21:12
    1. Categories:
    2. Nintendo Wii News

    SuperrSonic has released a new version of the media center for the Nintendo Wii:

    Hello there, I've been maintaining a personal version of WiiMC, at the time I just wanted to correct the aspect ratio in 4:3 mode (672->704) and remove deflicker filtering. But soon after, I started experimenting and looking for features I never use and remove them to increase memory. I removed the picture viewer, NTFS/EXT libs, themes, and disabled a large amount of codecs.

    I allocated more memory for the GUI, and added some new things:

    -Enabled ADX audio decoding

    I mean this is a gaming console so why not support game music formats?
    So far only ADX files from NiGHTS: Journey of Dreams seem to play incorrectly.


    -GameCube controller support

    Every button from the wiimote (Form Baton) is currently mapped.
    Please note that there are still some things that require the pointer.


    -The option to disable the H.264 deblock filter on a per video basis

    To disable simply change the extension of your video to ".dash".
    Disabling this increases decoding speed a lot, but decreases visual quality, however depending on the video you can get away with it quite well. Keep in mind that the Netflix app for Wii does this for both main and baseline profiles.


    -Added an option to enable the volume normalizer audio filter. (A restart is needed when changing from methods)
    -Added an option to always zoom videos to 4:3 ratio. (H zoom should be ~133%, this setting only works if your Wii is set to 4:3 mode)
    -Added an option to enable deflicker, 480i and 480p supported.
    -Added an option to scale screen width to 720.
    You will find these new options in the settings menu. For volnorm set it to "2" to enable volnorm method 2.

    -Added Screen Burn-in Reduction support
    To enable simply go to Settings->Global, it will dim the screen if the screen saver is active after 4 seconds.
    This setting requires ahbprot disabled.

    -Added an option to switch to 240p mode.
    This setting can be found in the global section.


    Update June 11, 2018: Exit during video playback when using autoboot, default value for burn-in is now taken from system settings.
    Update May 16, 2018: Added Wiimpathy's autoboot file support, added 240p switching.
    Update April 22, 2018: Enable GC controller to work in window prompts, add max VI width setting, hide YT quality levels from the settings menu.
    Update April 17, 2018: Enable seeking in http streams, added new options to the settings menu, added global setting for skipping deblocking, added burn-in reduction.
    Other minor changes:
    -subfont-autoscale set to 0
    -add .thp as a valid video extension
    -disable forced marginV = 20
    -sub settings now start with marginV 20
    -re-use ffmpeg vorbis (whoops)
    -removed some misc libass settings that might have affected performance.

    Update June 17, 2017: A fix for specific videos(MKV files with certain framerates) that would hang if using frameskip.
    Update June 10, 2017: Added a full version including all the features of WiiMC-SS, without removing anything.

    WiiMC-SS features:

    704(square) screen width.
    Attractive pointer.
    GameCube controller support.
    Enabled ADX decoding.
    Optional 240p mode.
    Exposed the volume normalizer filter.
    Added ".dash" extension, using this extension will skip the deblock filter.
    Made the deflicker filter optional.
    Removed picture viewer to increase memory.
    Removed NTFS and EXT libs to increase memory.
    Disabled some minor codecs to increase memory.
    Default to gray theme.

    download https://github.com/SuperrSonic/WiiMC-SSLC

    via https://www.nintendomax.com/viewtopi...5c5b18ee53b8e8 ...
    by Published on June 2nd, 2018 21:08
    1. Categories:
    2. Nintendo Wii News

    Always nice to see the Wii Get new homebrew and this an update to Beats OF Rage



    finally update MinGW to MinGW32-W64

    * based on GCC 8+ ...
    * best C/C++ for Windows
    * more accurate, robust and compatible
    * this is the same compiler of SDL, MAME, ...

    updated SDL2 2.0.8 (May 24) for Windows
    * support for NVidia Shield

    download https://github.com/DCurrent/openbor

    via https://www.nintendomax.com/viewtopic.php?f=54&t=16619
    ...
    by Published on May 5th, 2018 10:35
    1. Categories:
    2. Apple News,
    3. PSP News,
    4. PS3 News,
    5. Nintendo 3DS News,
    6. Nintendo Wii News,
    7. PC News,
    8. Playstation Vita News,
    9. Xbox News,
    10. Android News,
    11. Nintendo Gamecube News,
    12. Apple iPad,
    13. Apple iPhone,
    14. Wii U News,
    15. Raspberry Pi

    The awesome multi system supporting emulator has a new release, heres what systems this release is for starting with PC, Apple Mac, Android, IOS, Playstation 3, Playstation Portable, PSVita, Xbox Original, Gamecube, Wii, Wii U, Nintendo 3DS and Raspberry PI:

    RetroArch 1.7.3 has just been released! Grab it here. This latest version has also been uploaded to the Google Play Store. If you’d like to show your support, consider donating to the team. Check here in order to learn more.
    RetroArch now has a WIMP GUI, powered by the powerful multimedia framework Qt! This feature is available currently for Windows and Linux. macOS users will have to wait a while longer for this feature to arrive to their platform.

    The WIMP GUI works as a companion to the main RetroArch window. You bring it into view by pressing the F5 key on your keyboard. From there, you can do many tasks:

    • Select a game from any playlist
    • Browse the file system or any attached media storage device and load a game.
    • Scan directories for content and generate system playlists.
    • Associate cores to an entire playlist or associate only one entry of a playlist to a specific core

    Some things we’d like to note:

    • This has been the combined work of bparker and Tatsuya79 that have worked tirelessly on this for a month. We are aware of several features that we’d like to implement, such as playlist editing, grid view layouts, etc.
    • We are open to feedback on the GUI.
    • You will likely not see this WIMP GUI on Android or iOS (or any game console for that fact) anytime soon. WIMP interfaces don’t lend themselves well to devices that rely on touchscreen or gamepad-based controls.
    • (For Linux users) The Qt GUI should definitely work on X11. If you’d like to run it on Wayland, make sure you have the appropriate packages installed for Qt5 in your package manager. Be aware that Qt 5 cannot gracefully fail right now in case a platform module/plugin is missing from your system. This means that if you invoke the companion UI by pressing F5 on Wayland, and for whatever reason the platform module that Qt relies on in order to work on Wayland is not there, there is no way for RetroArch to gracefully fail there and just not show the companion UI. There will be a crash instead. Unfortunately we have talked to some Qt developers and they see no other way around this for now. The same situation applies for DRM/KMS right now. If we can find a better solution to this, we will certainly return to it.
    • (For mac Users) You will have to wait a bit longer for this to arrive to the Mac port unfortunately. Hopefully that wait is not too long.
    • We would like to still improve initial bootup times for the companion UI. Right now, on first initial startup, it can take anywhere from 5 to 10 seconds (depending on your harddrive and its performance), but on subsequent boots should only take 2 seconds or less for first startup. Hopefully by resorting to Link Time Code Generation and other avenues we can shave off some more seconds off this boot time.


    OFFICIAL SITE: --> https://www.libretro.com/index.php/r...-7-3-released/

    via http://www.maxconsole.com/threads/re...eleased.46926/
    ...
    by Published on April 30th, 2018 21:10
    1. Categories:
    2. Nintendo Wii News

    Heres a new version of the GameBoy Advance Emulator for the Nintendo Wii:

    A new release of mGBA, version 0.6.3, is available. This version is a bugfix release to address some major audio and video regressions that snuck into 0.6.2. As such, all users of 0.6.2 are encouraged to update, especially if they are playing Game Boy games.

    Bugfixes:

    GB Audio: Revert unsigned audio changes
    GB Video: Fix bad merge (fixes #1040)
    GBA Video: Fix OBJ blending regression (fixes #1037)

    Get it now in the Downloads section. Binaries are available for Windows, Ubuntu, macOS, 3DS, Vita, and Wii, and the source code is available for all other platforms.

    download https://mgba.io/2018/04/14/mgba-0.6.3/

    via http://www.nintendomax.com/viewtopic.php?f=54&t=16531
    ...
    by Published on April 30th, 2018 20:35
    1. Categories:
    2. Nintendo Wii News

    The awesome RetroArch emulator which supports many systems has been updated for the Nintendo Wii, heres the release notes:

    General changelog

    ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now).
    CRT: Added CRT SwitchRes.
    COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.
    COMMON: Add way to reset core association for playlist entry.
    COMMON: Fix invalid long command line options causing infinite loop on Windows
    COMMON: Add OSD statistics for video/audio/core.
    COMMON: Added runahead system; allows you to drive down latency even further.
    COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.
    CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).
    CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
    CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.
    CHEEVOS: Store only login token, not password.
    D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now.
    D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP.
    D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels.
    D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB.
    GUI: Support disabling window decorations on Windows and Linux.
    LIBRETRO: Addition – Functions to enable and disable audio and video, and an environment function to query status of audio and video enables.
    LOCALIZATION: Update Italian translation.
    LOCALIZATION: Update Polish translation.
    MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu)
    MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL)
    MENU/RGUI: Add User Interface -> Appearance options.
    MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter
    MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
    MENU/XMB: Left/right thumbnails are now automatically scaled according to layout.
    MENU/XMB: Add Left Thumbnails (additional to the right).
    MENU/XMB: Fixed left/right tab regression.
    MENU/XMB: Fix scaling of tall images that were cut on bottom previously.
    MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins.
    MENU/XMB: Mouse cursor scales correctly now.
    MENU/XMB: Add toggle to show/hide Playlist tabs.
    MENU/XMB: Add menu layout – can switch between Desktop, Handheld and Auto.
    MENU/XMB: Don’t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
    MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes – D3D8/D3D9, OpenGL, Vulkan)
    MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes – DRM EGL context driver, VideoCore EGL context driver, Vulkan)
    MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions.
    MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens.
    IOS: Fixed crash when opening downloaded roms from Safari or using the “Open in..” functionality. Added the compiler flag to support keyboard remapping to controls.
    IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
    PS3: fix URLS
    REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
    REMAPS: Mapping more than one button to the same action
    REMAPS: Unmapping buttons
    REMAPS: Unmapping analogs
    REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
    REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
    REMAPS: Mapping an analog to produce a button response
    SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
    SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
    SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
    SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
    SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
    SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through ...
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