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  • Xbox 360 News

    by Published on February 12th, 2011 15:47
    1. Categories:
    2. Xbox 360 News

    News via http://www.xbox-scene.com/xbox1data/...kllNjyuuiX.php

    Lantus released a new version of DOSXbox360 for JTAG/Homebrew 360s and updated the libSDL360x libraries for developers:
    * DosXBox360 0.74
    DOSBox is an emulator which emulates an IBM PC compatible computer running MS-DOS. It is intended especially for use with old PC games. DOSBox is free software.
    DOSBox is a command-line program, configured either by a set of command-line arguments or by editing a plain text configuration file. For ease of use, several graphical front-ends have been developed by the user community.
    DOSBox is a full CPU emulator, capable of running DOS programs that require the CPU to be in either real mode or protected mode. Other similar programs, such as dosemu or VDMs for Windows and OS/2, provide compatibility layers and rely on virtualization capabilities of the 386 family processors. Since DOSBox can emulate its CPU by interpretation, it is independent of its host CPU. However, on systems which provide the i386 instruction set, the option to use dynamic instruction translation is available in DOSBox. Though this setting is less accurate and reliable, it is faster than interpretive CPU emulation.
    DOSXbox360 is a native port of DOSBox for the Xbox 360.

    Features
    - Full USB and Chatpad keyboard support
    - Mouse support via left analog stick
    - Mouse buttons are simulated by ‘A’ and ‘B’ buttons

    Notes
    I started out by working with XeDosBox source and fixing the long standing keyboard issue as well as fixing a crash to protected mode games. I decided to just port over the latest 0.74 repository. Compatability should be much improved over XeDosBox.


    * libSDL360x Updates
    With the help of cancerous, I’ve recently updated the libSDL360x repository and fixed some long standing bugs in the code.
    - Fixed keyboard code so Shift/Alt/Control keys work correctly
    - Fixed Joystick bug where controllers 2-4 would poll against player 1
    - Added mouse emulation via Left Analog stick. Button A for left mouse, Button B for right mouse
    - Adjusted vertex buffer to fit inside safe-area region
    they are commited and available now.
    Official Site: lantus360.com | code.google.com/p/dosxbox360/ | code.google.com/p/libsdl360x/ | logic-sunrise.com ...
    by Published on February 11th, 2011 20:28
    1. Categories:
    2. PC News,
    3. Xbox 360 News,
    4. Joypad News
    Article Preview


    We've highlighted German developer Evoluce before for its impressive Kinect hacks, both to control Windows 7 applications and command soldiers in Ubisoft's RUSE. This time, Evoluce has announced plans to empower more hacks through the release of its software development kit for PC. The "3D-Sensing Custom Software for Kinect" -- which could, admittedly, use a better name -- promises to provide would-be devs with "core features," such as "3D virtual reality experience with full-body avatars" and "touch-free user interfaces."

    A region-restricted video demonstration of the SDK is available to German viewers onProsieben.de, but the rest of us are going to have to wait until Evoluce actually releases its kit for a chance to check it out. But who knows -- by that time, Microsoft may have gotten its own, rumored Kinect SDK together. Hurry Evoluce!

    http://www.joystiq.com/2011/02/11/ge...elease-for-pc/
    ...
    by Published on February 11th, 2011 20:25
    1. Categories:
    2. Nintendo Wii News,
    3. Xbox 360 News
    Article Preview


    It's not the first time that a Kinect hack has incorporated a Wiimote, but this demonstration from YouTube user Kick755 is certainly one of the more impressive examples to date -- even if it's still not quite ready to fully replace a controller. As with similar hacks, this one relies on the FAAST emulator for the Kinect end of the equation and GlovePIE for the Wiimote, but it has one notable feature that the others lack: the ability to quite literally stomp on your enemies in Dead Space 2. See for yourself after the break.

    ...
    by Published on February 11th, 2011 19:59
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. Nintendo DS News,
    5. Nintendo Wii News,
    6. PC News,
    7. Xbox 360 News

    As the dust settles on Activision's decision to put an end to its world-famous peripheral-based music franchise Guitar Hero and the difficult work of sacking those who helped create it begins, one question remains: where did it all go wrong?
    Only three years ago Guitar Hero shot through the $1 billion revenue mark – in the US alone.
    Now, in what can only be described as a spectacular fall from grace, Guitar Hero is no more. Why? Why did Guitar Hero die?
    To accuse Activision of milking the franchise dry with multiple games launched too close together may be an obvious start, but according to leading industry analysts it's a perfectly valid one.
    "By 2007 Guitar Hero was available for most platforms and Activision continued to stripmine the franchise," M2 Research analyst Billy Pidgeon told Eurogamer.
    "It is relatively easy to prepare iterative versions of a music and rhythm game once the formula has been set, and this dynamic facilitated the brand's over-exposure. In 2009 Activision released five separate SKUs of Guitar Hero and the brand essentially lost its relevance."
    A damning verdict indeed – but it is one shared by many who are trying to make sense of Guitar Hero's demise.
    "Guitar Hero was a victim of its success," said Wedbush Securities' Michael Pachter. "The game was incredibly well-conceived, the peripherals were great, and the music offering was deep and broad. All of those factors led to unprecedented success, and each contributed to its demise."
    For Pachter, the fact gamers could play new Guitar Hero games with the peripherals they already owned proved to be the killer blow.
    "Once people bought the band kit, for example, they didn't feel compelled to upgrade, as the one they bought was high quality and did the job well," he said. "Once people bought a game, they had 60 - 80 songs to master, and few mastered all of the songs offered.
    "Thus, when a new version was released, most consumers did not feel the need to buy it, since they still had 40 – 50 songs remaining to play from last year's version."
    One analyst who cast's Activision's role in a brighter light is EEDAR's Jesse Divnich. For him, "nothing went wrong with Guitar Hero" and there was nothing Activision could have done to prevent its decline.
    "Much like most entertainment products, consumers tend to get their fill quickly. There is a reason why most successful movies rarely go past their third-iteration.
    "When the first Guitar Hero was sold, the time clock of its success and ultimate demise started and there wasn't a single strategy Activision could have implemented to hinder it. If Activision hadn't flooded the market, someone else would have, and the state of the music genre in 2011 would have been unchanged.
    "There is absolutely nothing Activision nor anyone could have done to save the music genre. We should remember Guitar Hero for what it was, not where it's at now."
    Gaming Insights director Nick Williams is more pragmatic – Guitar Hero died because gamers stopped buying it. "Activision's decision to cancel Guitar Hero and DJ Hero is probably a surprise to many gamers, but the momentum shift away from music games has been in the works for a few years now," he said.
    "Trended data from Ipsos OTX's GamePlan Insights tracking study support the idea that music related games are becoming increasingly risky investments. The percentage of active gamers who like to play music games 'a lot' has dropped steadily over the last two years (from 38 per cent in Q1 2009 to 28 per cent in Q1 2011), which corresponds to measurable decreases in purchase interest for each new Guitar Hero release.
    "During the same time, the incidence of active gamers who like to play shooter games 'a lot' has increased from 40 per cent to 47 per cent, with Call of Duty leading the charge."
    With the axe ready to fall on DJ Hero developer Freestyle Games and the promise of 500 job cuts across Activision's gargantuan network already biting, Guitar Hero's death feels final.
    But, like with the best superheroes, dead doesn't always mean dead.
    "I wouldn't classify Guitar Hero as 'dead', but rather hibernating'," Divnich said. "It may take three to five years, and likely a whole new generation of consoles, but I see a possibility of a short revival in the future."
    Pidgeon agrees. "It is possible that Guitar Hero will return, but a re-launch would have to be managed on a far smaller scale. Production costs would have to be minimized to enable profits on unit sales in the hundreds of thousands rather than in the millions."
    Pachter's conclusion? "The franchise can support sales at the $200 million level annually, so it will still generate profits, but with license fees and manufacturing costs, margins are not that great, and certainly not enough to keep 200 - 250 people employed working on a new version each year."
    Hero developers across the world no doubt know that better than most.
    http://www.eurogamer.net/articles/20...itar-hero-died
    ...
    by Published on February 11th, 2011 19:33
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    2. PSP News,
    3. PS3 News,
    4. PS2 News,
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    6. Nintendo Wii News,
    7. PC News,
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    9. Apple iPad,
    10. Apple iPhone

    Rockstar's Red Dead Redemption has taken five Interactive Achievement Awards at the DICE Summit, awarded by the Academy of Interactive Arts and Sciences in Las Vegas today.
    The open-world game was honoured for art direction, gameplay engineering, character performance, game direction, and action game awards
    Quantic Dreams' Heavy Rain took visual engineering, original music and innovation awards, BioWare's Mass Effect 2 grabbed story and RPG gongs and Playdead's Limbo was awarded in sound and adventure categories. CityVille and Angry Birds were given social and casual game gongs.
    The Pioneer Award went to Bill Budge, creator of Pinball Construction Set, while BioWare founders Greg Zeschuk and Ray Muzyka were inducted into the AIAS Hall of Fame. EA veteran Bing Gordon was honoured with the Lifetime Achievement Award.

    The full list of winners follow:
    • Outstanding Achievement in Animation: God of War III
    • Outstanding Achievement in Art Direction: Red Dead Redemption
    • Outstanding Achievement in Visual Engineering: Heavy Rain
    • Outstanding Achievement in Gameplay Engineering: Red Dead Redemption
    • Outstanding Character Performance: Red Dead Redemption
    • Family Game of the Year: Dance Central
    • Racing Game of the Year: Need for Speed: Hot Pursuit
    • Outstanding Achievement in Story: Mass Effect 2
    • Role Playing / MMO Game of the Year: Mass Effect 2
    • Outstanding Innovation in Gaming: Heavy Rain
    • Outstanding Achievement in Original Music: Heavy Rain
    • Outstanding Achievement in Soundtrack: Rock Band 3
    • Outstanding Achievement in Sound Design: Limbo
    • Adventure Game of the Year: Limbo
    • Outstanding Achievement in Online Gameplay: Starcraft II: Wings of Liberty
    • Action Game of the Year: Red Dead Redemption
    • Sports Game of the Year: FIFA 2011
    • Fighting Game of the Year: Super Street Fighter IV
    • Strategy/Simulation Game of the Year: Starcraft II: Wings of Liberty
    • Portable Game of the Year: God of War: Ghost of Sparta
    • Casual Game of the Year: Angry Birds HD
    • Social Game of the Year: CityVille
    • Lifetime Achievement Award: Bing Gordon:
    • Outstanding Achievement in Game Direction: Red Dead Redemption
    • Game of the Year: Mass Effect 2
    • Pioneer Award: Bill Budge
    http://www.gamesindustry.biz/article...-5-aias-awards
    ...
    by Published on February 11th, 2011 19:24
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    2. PS3 News,
    3. PC News,
    4. Xbox 360 News

    Says company "doesn't spend a lot of time thinking about converting the Call of Duty experience to a subscription model"

    With an air of mystery still surrounding Activision's new Call of Duty studio 'Project Beachhead' and its long-term roadmap for the shooting franchise, Activision Blizzard CEO Bobby Kotick has played down the possibility of a subscription-based extension to the brand.
    "You know, honestly, we don't really spend a lot of time thinking about how do you convert this Call of Duty experience to a subscription model," Kotick told CNBC.

    "What we really spend time thinking about is how do you create really compelling Call of Duty experiences that are going to delight our audiences, and usually people are willing to pay for the content if you deliver them something spectacular? Which is out intention."
    On Wednesday Activision announced an online-only addition to the Call of Duty universethat will be free-to-play and "bring online experiences and console play together for the first time".
    Back in June 2010 The Wall Street Journal asked Kotick “if you could snap your fingers, and instantly make one change in your company what would it be?”.



    His answer?
    I would have Call of Duty be an online subscription service tomorrow. When you think about what the audience's interests are and how you could really satisfy bigger audiences with more inspired, creative opportunities, I would love to see us have an online Call of Duty world. I think our players would just have so much of a more compelling experience.”
    “I think our audiences are clamouring for it. I think we could do a lot more to really satisfy the interests of the customers. I think we could create so many things, and make the game even more fun to play."
    http://www.mcvuk.com/news/43012/Koti...ription-claims
    ...
    by Published on February 11th, 2011 19:22
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    2. PS3 News,
    3. PC News,
    4. Xbox 360 News

    Collectible bust joins a wide assortment of extras in new limited edition SKU

    Publisher 2K Games has announced a collectible SKU for Duke Nukem Forever that will be released alongside the standard version of the game in the UK.
    The headline inclusion is a collectible bust of the Duke himself. Also in the box is:

    • Numbered, limited-edition certificate of authenticity
    • 100-page hardcover book: The History, Legacy & Legend: Duke Nukem Forever Art from the Vault
    • Postcard series
    • Radioactive emblem sticker
    • Collectable comic book
    • Foldable paper craft
    • Poker chips
    • Mini-card deck
    • Radioactive emblem dice
    Duke Nukem Forever will be released on Xbox 360, PS3 and PC on May 6th.
    http://www.mcvuk.com/news/43011/Duke...-SKU-announced
    ...
    by Published on February 11th, 2011 14:56
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    7. Nintendo Wii News,
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    9. Playstation Vita News,
    10. Sega Dreamcast News,
    11. Nintendo Gamecube News,
    12. DCEmu Reviews,
    13. DCEmu Games Reviews
    Article Preview

    Play-Asia.com Lucky Lunar New Year Sale 2011 - 10,000 discounts and lots of chances to win fabulous prices.


    Say good bye to the tiger and welcome the rabbit in 2011. Happy Chinese New Year everyone, those of you living in China or near large China towns can hear the fire crackers and see lion dances.

    This is the single most important holiday period for the Chinese communities, it follows the Lunar Calendar and it almost always comes around a month after the western New Year. Families gather together for feasts, children get red pockets (with money inside) and everybody gets new clothes in joyous, vibrant colors.

    Coming after the lively and adventurous tiger, the rabbit represents relaxation and recreation. It's time to blow some steam off, cool down and explore new directions. If there is this game in your wish list that you wanted to try, now is the time to grab it, it's likely to be available at a friendlier price, too. To spread the festive spirit around, like the past years, Play-Asia.com holds a lucky new year sale with bargain products that includes blockbusters, games of the season and many wonderful deals.

    To top everything off we have our lucky draw! We give consoles, games and lots of store credits so head to the Sale Site and start looking.

    Come catch the bunny:

    We've let loose the bunnies and they will show you to the bargain items and the lucky draw. The bunnies hop on the product pages of all bargain items, just snatch them and make your purchase and you automatically join the lucky draw.

    The more you buy, the more you save, and the better chance you have in winning that powerful console!

    For items that gets restocked regularly, you just need to check in regularly to see if the bunny comes back. Yet, for limited editions, such as first print CDs and games, once its sold out, the bunny never returns, so make up your mind quick when you want to grab something super special.

    Prizes:

    ...
    by Published on February 10th, 2011 17:43
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    2. PS3 News,
    3. Xbox 360 News,
    4. DCEmu Reviews
    Article Preview


    PDP, known in the gaming business for gaming accessories has released a new accessory. The Marvel Versus Fighting Pad is a wired joypad that sports micro-switches for the thumb stick and six front-facing buttons, which is what you get on most arcade consoles. Available February 14, this will set you back $40. Right now only an Xbox 360 model is planned, but if it sells well they will also be bringing it to the PS3.
    MARVEL'S SUPER HEROES AND SUPER VILLAINS BATTLE ACROSS SPECIAL EDITION GAME CONTROLLER FROM PERFORMANCE DESIGNED PRODUCTS

    Special Marvel-Themed Version of PDP's Patented Versus Fighting Pad Available in February

    LOS ANGELES, CA – February 7, 2011 – Performance Designed Products LLC ("PDP"), a worldwide leader in the videogame accessory market, today announced the limited edition Marvel Edition Versus Fighting Pad for the Xbox 360. This new game pad has been designed specifically to appeal to both fighting gamers and fans of Marvel comics, with high-quality parts, unique design and explosive artwork taken from the pages of one of Marvel's biggest events of 2010: Siege. The Marvel Edition Versus Fighting Pad will be available at retail and on PDP.com for a suggested retail price of $39.99 beginning February 14, 2011.

    "In the last few years, fighting games have re-emerged as an incredibly popular genre in the console gaming world, with a dedicated, serious audience that demands high-quality tools," said Tom Roberts, chief technical officer, Performance Designed Products. "We have designed the Versus Fighting Pad to be the ultimate game pad for fighting-game players while reflecting the super heroics of Marvel in this special-edition controller."

    PDP has joined with Marvel to create the Marvel Edition Versus Fighting Pad, a patented, wired six-button controller specifically designed for AAA fighting games on the Xbox 360. As players would expect from an actual arcade machine, high quality micro-switch activators have been used for the thumb stick, which has been custom designed and constructed to feel like an arcade joystick but with the more comfortable and compact feel of a thumb pad.

    The Marvel Edition Versus Fighting Pad buttons have been placed in the expected six-button configuration on the face of the pad to give the user true arcade feel and accuracy when playing fighting games. The thumb stick has a rubberized, over-tooled cap while the pad itself has a satin grip finish, which means that the controller moves exactly as players demand without slipping out of their hands.

    Players can order the Marvel Edition Versus Fighting Pad from http://www.pdp.com

    Here is a product description:

    With the upcoming release of Marvel vs. Capcom 3, PDP has joined up with Marvel to create the Marvel Versus Fighting Pad. The Marvel Versus Fighting Pad is a wired six button face controller that is specifically designed for AAA fighting games on the Xbox 360 and classic games that are featured on Xbox Live. Just like an actual arcade machine, micro switch activators have been used for the thumb stick and the front 6 buttons to give the user that true arcade feel and accuracy when playing fighting games with this controller. The thumb stick is custom designed and constructed to act like a real arcade joystick but with the more comfortable and compact feel of a thumb pad. The 2 x 3 action button facing is ideal for all of the AAA fighting game titles out there, making the Versus Fighting Pad the ultimate choice for fighting games.
    Source: Press Release (PDP's website) via Engadget ...
    by Published on February 10th, 2011 14:31
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    2. PS3 News,
    3. PS2 News,
    4. Nintendo Wii News,
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    Eurogamer has reported that Activision has axed the Guitar Hero series and will be laying off a lot of employees including developers working on DJ Hero. It seems that the music genre doesn't have the same mass appeal as it did years ago and the fad is dying.
    UPDATE: Reports are coming in that layoffs have also hit the Activision-owned developer Vicarious Visions. Developer Manveer Heir tweeted this evening to say, "Ugh sorry to hear about the Vicarious Visions layoffs today after Guitar Hero canceled. Shitty. Sounds like Freestyle (DJ Hero) got hit too."

    ORIGINAL STORY: Activision has hit DJ Hero developer Freestyle Games with severe layoffs and axed the Guitar Hero series, Eurogamer understands.

    United Front's open world game True Crime has been cancelled, sources have told Eurogamer.

    An announcement is expected tonight ahead of the publication of Activision's financial results.

    In December last year Activision Publishing CEO Eric Hirshberg said Guitar Hero, and the music genre, had a future following dismal sales of Warriors of Rock.

    "It's no secret that not just Guitar Hero, but also Rock Band, and the music category in general, do not have the same mass appeal today that they did a few years ago," he said.

    "That said, I think that we would be foolish to not try and build on the strength of the Guitar Hero brand, because as you said, it's a pretty strong brand with great recognition and great likeability, and there's a lot to work with there.

    "I think the road to rejuvenating that category goes through innovation," he continued. "The premise of Guitar Hero - that everyone has an inner rock star - it's something that we've all done forever. Some version of singing into a hairbrush, or holding a tennis racket like a guitar, or singing karaoke, or singing into the bathroom mirror - we all do that.

    "I think a lot of video game genres that have had tremendous staying power have a fantasy-fulfillment element at their core, whether it's driving the fast car, or participating in professional sports, or going into battle. People don't get to do this in everyday lives.

    "So I think the core premise and the core insight at the heart of the Guitar Hero franchise is still very relevant. I just think we need to escalate the experience for people and innovate. I think the genre is still fairly new, and so I think it's probably time for us to really look at what the next level looks like for that genre."

    The publisher had confirmed the return of the franchise in 2011.
    Do you think there was too many versions of the franchise that it killed itself? Or was it bound to happen? Let us know what you think.

    Source: Eurogamer ...
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