You can't believe you got a job doing this. Your mom said you would never get anywhere with these games. Now you're a big game developer. What will you do to ensure 2010 is a better year that 2009?
It's not all about tightening up the graphics. Game developers create the games we play, sure, but the choices they make while creating said games have a huge impact on the game industry as a whole. Do they focus on traditional games that are sure to pull in an established audience and secure publishing, or invest time and money on a new game concept that may or may not meet with success? Should your games appeal to a casual audience, or is it time to court the hardcore? So many decisions. Luckily we've got commenting space to spare.
Awwww, hurry up, the boss is coming in!


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